Salamander
airjamy
Well-Known Member
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Hi all, with the new rules i though i would try the new Skinks out, because well, at least they have poison back i guess. I still think they are underpowered, but as you have no other choice in troops, i guess ill take them. Would like to see them becoming Light Troops to retain that mobility, but we will see that in the final version i guess.
I think Wilderness is the best lore right now, a lot of efficient removal spells, strong buffs (6th spell is actually really strong now) and of course Wyssans (or whatever they call it now). Somewhat of a small combo in this list, if i get the 6th spell in Wilderness, i can cast it on the Skink Chief on the Taurosaur for 6 I6 WS6 S6 attacks, while also getting regen 4+ with the Hydra Form. Should be fun if i get it off, it only needs an 11+ right now, and i always keep my Tauries close to my Slann anyway to give that LD10 Stubborn.
What do you think about my Slann build, i am still on the fence about it. Scroll is mandatory in my perspective as you can now dispell Irresistible Force with it, Wilderness seems the best lore, but on further upgrades i am still not sure, Shielded seems still very decent to keep your TG alive, but you do need some extra magical power, hard to think where you will get it from.
Lords
Cuatl lord BSB. Scroll. Banner of Discipline. Wizard Master. Wilderness. Wellspring. Shielded Soul. General. 4++ 460
Heroes
Skink Captain Taurosaur Great Bow. Poisoned Javelins Immune to Psyc. Stubborn. Impact Hits 240
Saurian Veteran GW. Duskstone. Raptor. Dragonhelm Predatory. Stupidity 180
Core
30 Saurian Warriors HWS Music. Banner 325
10 Braves Poisoned Javelins Quick to fire 80
10 Braves Poisoned Javelins Quick to fire 80
10 Braves Poisoned Javelins Quick to fire 80
10 Braves Poisoned Javelins Quick to fire 80
Special
25 TG Halberd. Shield. Light Predatory. Bodyguard. Immune to Psych. Music. Banner 375
5 Raptor Riders Lance. Shield Predatory. Stupidity. Music 150
Rare
Salamander Spout Flames. 4+ Skirmisher 75
Salamander Spout Flames. 4+ Skirmisher 75
Taurosaur Great Bow. Poisoned Javelins Immune to Psyc. Stubborn. Impact Hits 200
2400
I think Wilderness is the best lore right now, a lot of efficient removal spells, strong buffs (6th spell is actually really strong now) and of course Wyssans (or whatever they call it now). Somewhat of a small combo in this list, if i get the 6th spell in Wilderness, i can cast it on the Skink Chief on the Taurosaur for 6 I6 WS6 S6 attacks, while also getting regen 4+ with the Hydra Form. Should be fun if i get it off, it only needs an 11+ right now, and i always keep my Tauries close to my Slann anyway to give that LD10 Stubborn.
What do you think about my Slann build, i am still on the fence about it. Scroll is mandatory in my perspective as you can now dispell Irresistible Force with it, Wilderness seems the best lore, but on further upgrades i am still not sure, Shielded seems still very decent to keep your TG alive, but you do need some extra magical power, hard to think where you will get it from.
Lords
Cuatl lord BSB. Scroll. Banner of Discipline. Wizard Master. Wilderness. Wellspring. Shielded Soul. General. 4++ 460
Heroes
Skink Captain Taurosaur Great Bow. Poisoned Javelins Immune to Psyc. Stubborn. Impact Hits 240
Saurian Veteran GW. Duskstone. Raptor. Dragonhelm Predatory. Stupidity 180
Core
30 Saurian Warriors HWS Music. Banner 325
10 Braves Poisoned Javelins Quick to fire 80
10 Braves Poisoned Javelins Quick to fire 80
10 Braves Poisoned Javelins Quick to fire 80
10 Braves Poisoned Javelins Quick to fire 80
Special
25 TG Halberd. Shield. Light Predatory. Bodyguard. Immune to Psych. Music. Banner 375
5 Raptor Riders Lance. Shield Predatory. Stupidity. Music 150
Rare
Salamander Spout Flames. 4+ Skirmisher 75
Salamander Spout Flames. 4+ Skirmisher 75
Taurosaur Great Bow. Poisoned Javelins Immune to Psyc. Stubborn. Impact Hits 200
2400