• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

7th Ed. comet of CASSANDORA

Skink

wolfspirit

New Member
Messages
32
Likes Received
4
Trophy Points
0
Does anyone know if the comet of CASSANDORA will still be in the new rulebook
Love the spell wiped out an entire dwarf gun line (1000 pts of models in 4 turns)
 
nice :) yes she is. but i find chain lighting far better, he is 15+ to cast cassadora (the second lvl) 24+, with chain lightining you get d6 S6 hits and on 3+ the lightning goes to other victim in 12" its more likely to do more dammage than cassadora with is risky to cast and has a random comming. i had once a commet wich didint came in 5turns!!
 
According to the rumours it will be, and there will be a more powerful version of it as well ;)
 
Here's a comparison....
of the rumored spells



Chain Lightning. Direct Damage. D6 strength 6 hits on a unit within 24" of the wizard. After you determine the results roll a dice on a 3+ you may choose a unit within 12" of the previous unit hit and then that unit is hit by D6 strength 6 hits. This continues until you roll a 1 or 2. 15+ to cast.


Comet of Casandora. Direct Damage. Once cast it cannot be dispelled. The range is 2D6" plus an additional inch for every counter on it. The Damage caused by it is 2D6 strength is 4 hits, but is +1 strength for every counter on it. It comes down on a 4+. If it does not come down place a marker. 12+ to cast. The scaled up version automatically starts with 2 markers on it. Every turn it does not come down an additional 2 markers are put on it. 24+ to cast
 
I'm gonna use the super comet(24+ version) on my friends gunline, it'll wipe his gunline out in one go
 
Back
Top