Terradon
Barotok
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Re: Cold One Cavalry Tactica (Updated 8/6/09)
I find myself using my cold one cavalry for standoffish purposes, like Donkey mentioned when pitted against my girlfriend's Warriors of Chaos army. For now, she fields only one unit of them and the have a tendancy (for some reason) to chase after my cold ones. The first person to get crazy or stupid enough to allow the other to charge usually gets wiped out. It's strange how I can find that the cold ones can actually kill the knights if they get the charge and with my girlfriend throwing the leadership tests, it gives way to some good action.
Had an interesting experience in my last game with these guys. I frequently field a unit of 3 riders in my 500pt warband which I end up playing a lot of. I happened to be in a postion to charge her unit of 5 chosen whom I thought had a good chance of breaking given their armor save is reduce to 6+ on the charge from COC. Eye of the Gods for the game meant the unit caused terror, and so after passing a stupidity and then terror test I charged in. I think I rolled average for what I was expecting and ended up killing 3/5 chosen leaving only 2 to strike back. Apparently that was enough and my 3 riders ceased to exist after strikebacks. Given, she rolled well, but I was hoping to at least get one save for an average amount of armor saves made. I guess I'll throw the unit of Kroxigors in there next time for a dual charge to make sure they all die.
I find myself using my cold one cavalry for standoffish purposes, like Donkey mentioned when pitted against my girlfriend's Warriors of Chaos army. For now, she fields only one unit of them and the have a tendancy (for some reason) to chase after my cold ones. The first person to get crazy or stupid enough to allow the other to charge usually gets wiped out. It's strange how I can find that the cold ones can actually kill the knights if they get the charge and with my girlfriend throwing the leadership tests, it gives way to some good action.
Had an interesting experience in my last game with these guys. I frequently field a unit of 3 riders in my 500pt warband which I end up playing a lot of. I happened to be in a postion to charge her unit of 5 chosen whom I thought had a good chance of breaking given their armor save is reduce to 6+ on the charge from COC. Eye of the Gods for the game meant the unit caused terror, and so after passing a stupidity and then terror test I charged in. I think I rolled average for what I was expecting and ended up killing 3/5 chosen leaving only 2 to strike back. Apparently that was enough and my 3 riders ceased to exist after strikebacks. Given, she rolled well, but I was hoping to at least get one save for an average amount of armor saves made. I guess I'll throw the unit of Kroxigors in there next time for a dual charge to make sure they all die.