Hi everyone!
I'm back in the hobby after 5 year of holidays from miniatures games! I decided to play AOS because i find that 40k has way too more differents book for rules... Before buying any miniature i want to test some list of Seraphon thunder lizard cause i really like monster! So it's going like this with 1k on the dot :
Coalesced Thunder Lizard 1000pts
Realm of Chamon
Scar-veteran on Carnosaur (General)
- Command Ability: Combat Phase: Saurus unit fully within 18’’ Exploding 6 to hit
- Command Trait: +1 A to mount
- Sub-faction: +2 Wound & +1 A for Jaw weapon
- Artefact: Rune blade, Scar-Vet get -3 rend on Celestite warspear
Attack summary
- Celestite warspear: 6 A at 3+/3+/-3/1(2C) (exploding 6 to hit)
- Massive Jaws: 3+2 A at 4+/3+/-1/5(D) (+1 to hit vs -7 wound target)
- Clawed Forelimbs: 2+1 A at 3+(D)/3+/-/2
Skink Starseer
- Start of HP : Cmd pt on 4+
- Seraphon unit FW 12’’ charged on 3d6
- Spell : Control Fate = 7+ Enemy 18’’ get -1 save, Seraphon unit FW18’’ get +1 to save
Spell Lore #2 = 6+, Visible friendly wholly within18’’, re-roll hit of 1
Skink Priest
- On 3+ : Skink unit FW 12’’ get +1 save and run + charge/shoot
- Cmd Ability : FW 18’’ Skink unit get +1 to hit
Stegadon (Battleline)
- Sub-faction: +2 Wound & +1 A for Jaw weapon
- Skystreak Bow
20 Saurus warriors (Battleline)
- Celestite Club (+1A if 15 model or more)
- +1A for Jaw weapon
- Re-roll charge roll & -1 Bravery within 6’’
2 Salamander Hunting pack
- +1A for Jaw weapon
I'm back in the hobby after 5 year of holidays from miniatures games! I decided to play AOS because i find that 40k has way too more differents book for rules... Before buying any miniature i want to test some list of Seraphon thunder lizard cause i really like monster! So it's going like this with 1k on the dot :
Coalesced Thunder Lizard 1000pts
Realm of Chamon
Scar-veteran on Carnosaur (General)
- Command Ability: Combat Phase: Saurus unit fully within 18’’ Exploding 6 to hit
- Command Trait: +1 A to mount
- Sub-faction: +2 Wound & +1 A for Jaw weapon
- Artefact: Rune blade, Scar-Vet get -3 rend on Celestite warspear
Attack summary
- Celestite warspear: 6 A at 3+/3+/-3/1(2C) (exploding 6 to hit)
- Massive Jaws: 3+2 A at 4+/3+/-1/5(D) (+1 to hit vs -7 wound target)
- Clawed Forelimbs: 2+1 A at 3+(D)/3+/-/2
Skink Starseer
- Start of HP : Cmd pt on 4+
- Seraphon unit FW 12’’ charged on 3d6
- Spell : Control Fate = 7+ Enemy 18’’ get -1 save, Seraphon unit FW18’’ get +1 to save
Spell Lore #2 = 6+, Visible friendly wholly within18’’, re-roll hit of 1
Skink Priest
- On 3+ : Skink unit FW 12’’ get +1 save and run + charge/shoot
- Cmd Ability : FW 18’’ Skink unit get +1 to hit
Stegadon (Battleline)
- Sub-faction: +2 Wound & +1 A for Jaw weapon
- Skystreak Bow
20 Saurus warriors (Battleline)
- Celestite Club (+1A if 15 model or more)
- +1A for Jaw weapon
- Re-roll charge roll & -1 Bravery within 6’’
2 Salamander Hunting pack
- +1A for Jaw weapon