I thought I'd share a list that has worked pretty effectively for me recently. In my country special characters are allowed:
Slann - BSB, Channeling Staff, Harmonic Convergence, Becalming Cogitation, Reservoir of Eldritch Energy, Soul of Stone, Standard of Discipline, Lore of Death.
Scar Vet - Armour of Destiny, Cold One, Great Weapon
Scar Vet - LA, GW, Cold One, Dragonhelm, Dawnstone
Tettoeko
Skink Priest - L1, Beasts
5x10 Skink Skirmishers
1x20 Skink Cohorts - FCG
2x10 Skink Cohorts - Muso
3x3 Terradons
9 Camos
6 Camos
9 Camos
1 Salamander
1 Salamander
I had a unit of 20 Saurus in the first few iterations of this list but they weren't pulling their weight. So far I've put down:
Beastmen, Net list Warriors, High Elves and Ogres with this army pretty comfortably. Tetto is fantastic for boosting the magic phase and Lore of Heavens can put down the hurt on WoC hard with Thunderbolts and Chain Lightning. The rest of the army works pretty much the same is it used to except you have to play smarter due to lower Leadership and the slow Salamanders.
Thoughts?
Slann - BSB, Channeling Staff, Harmonic Convergence, Becalming Cogitation, Reservoir of Eldritch Energy, Soul of Stone, Standard of Discipline, Lore of Death.
Scar Vet - Armour of Destiny, Cold One, Great Weapon
Scar Vet - LA, GW, Cold One, Dragonhelm, Dawnstone
Tettoeko
Skink Priest - L1, Beasts
5x10 Skink Skirmishers
1x20 Skink Cohorts - FCG
2x10 Skink Cohorts - Muso
3x3 Terradons
9 Camos
6 Camos
9 Camos
1 Salamander
1 Salamander
I had a unit of 20 Saurus in the first few iterations of this list but they weren't pulling their weight. So far I've put down:
Beastmen, Net list Warriors, High Elves and Ogres with this army pretty comfortably. Tetto is fantastic for boosting the magic phase and Lore of Heavens can put down the hurt on WoC hard with Thunderbolts and Chain Lightning. The rest of the army works pretty much the same is it used to except you have to play smarter due to lower Leadership and the slow Salamanders.
Thoughts?