Razordon
BAE
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I'm off to Clash of Kings Doubles this weekend with the mate that got be back into wargaming! I'm taking Sallies (obviously) and he's Kingdoms of Men. The idea is for him to be mostly anvil with some disruptions and me mostly hammer. While standard CoK rules apply (i.e. no duplicates due to 1000pts), the rules state that one duplicate is allowed across the whole 2000pts.
Currently, my list is:
Regiments
Kaisenor Lancers w/ Healing Brew
Hordes
Ancients on Rhinosaurs w/ Maccwar's
Salamander Primes
Monsters
Lekelidon
Heros
Battle-Captain w/ Wings of Honeymaze
Herald w/ Mounted & Sparkstone
At the time of writing I think Jacko's list is:
Regiments
Pole-Arms Block
Pole-Arms Block
Hordes
Pole-Arms Block
Pole-Arms Block
Monsters
Beast of War
Heros
Army Standard Bearer w/ Lute of Insatiable Darkness
Hero on Pegasus w/ Blade of Slashing
Hero on Pegasus w/ Mace of Crushing
In terms of my force, the Lancers and AoRs will be the main damage dealers on a flank, with the Lekelidon (chaff clearance & chaff), Battle-Captain (flyer disordering, wound chipping & potential chaff) and Herald (inspiring & flyer disordering) in support. The Primes will be nearer the centre acting as an aggressive pivot like usual. It's a shame I couldn't fit the Brew of Haste on them as I have found speed 6 to increase their effectiveness far, far more than the increase in points. However, we reasoned that with Jacko's cheaper units we will be able to reduce the number of charges they take through trap setting rather than needing the charge range.
For Jacko, he will just march up slowly and create loads of traps, generally (hopefully) not dying too quickly. His two heros will be chaff for my attackers, while also being an annoyance factor with the threat of jumping over the top. His Beast of War will be part of the offensive force along with my Lancers and AoRs.
Any thoughts? I will obviously be writing up the debrief in a post below on Sunday!
Currently, my list is:
Regiments
Kaisenor Lancers w/ Healing Brew
Hordes
Ancients on Rhinosaurs w/ Maccwar's
Salamander Primes
Monsters
Lekelidon
Heros
Battle-Captain w/ Wings of Honeymaze
Herald w/ Mounted & Sparkstone
At the time of writing I think Jacko's list is:
Regiments
Pole-Arms Block
Pole-Arms Block
Hordes
Pole-Arms Block
Pole-Arms Block
Monsters
Beast of War
Heros
Army Standard Bearer w/ Lute of Insatiable Darkness
Hero on Pegasus w/ Blade of Slashing
Hero on Pegasus w/ Mace of Crushing
In terms of my force, the Lancers and AoRs will be the main damage dealers on a flank, with the Lekelidon (chaff clearance & chaff), Battle-Captain (flyer disordering, wound chipping & potential chaff) and Herald (inspiring & flyer disordering) in support. The Primes will be nearer the centre acting as an aggressive pivot like usual. It's a shame I couldn't fit the Brew of Haste on them as I have found speed 6 to increase their effectiveness far, far more than the increase in points. However, we reasoned that with Jacko's cheaper units we will be able to reduce the number of charges they take through trap setting rather than needing the charge range.
For Jacko, he will just march up slowly and create loads of traps, generally (hopefully) not dying too quickly. His two heros will be chaff for my attackers, while also being an annoyance factor with the threat of jumping over the top. His Beast of War will be part of the offensive force along with my Lancers and AoRs.
Any thoughts? I will obviously be writing up the debrief in a post below on Sunday!





















