Skink
dreitman
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I couldn't find any discussion on this so here it goes... please redirect if i missed it.
With the new end time rules where you can have up to 50% of your points in heroes and lords I started strategizing how I could take advantage of this. I realized that skink chiefs are a hero choise and they can take a stegadon or ancient stegadon as a mount. Normally a steg would populate your special or rare points but with so many points available in heroes why not place it there. Here are the benefits that I see as well a questions:
1> improved ballistic skill !!! That large bow on a steg can deal some damage and has a descent range. but when maned by a regular skink I have fireworks stashed for when i actually ever succeed at hitting something. But with the chief aiming it I have a 33% improved chance of success. Same goes for one of the blowpipes on an ancient. In the last couple games I've played this I've actually been effective during the shooting phase.
2> Gain all the benefits of the "Ridden Monsters" rules. So now we have a 5+ skink save on the steg for ranged attacks. If a skink is hit I think wound is randomized between the normal crew and chief, but I'm not positive on this.
3> If the chief is killed but crew still remains I don't believe a roll on the monster reaction table is needed. Vise versa, if the steg is killed i believe the crew goes with it but your chief still remains in play.
4> In close combat you now have a few more effective attacks.
5> Couldn't find anything specific for this. You cannot place you chief+steg inside another unit but do you gain the 4+ look out sir if within 4" of another unit?
I welcome any thoughts on this combo... I think with this setup we might have a descent mobile artillery piece.
With the new end time rules where you can have up to 50% of your points in heroes and lords I started strategizing how I could take advantage of this. I realized that skink chiefs are a hero choise and they can take a stegadon or ancient stegadon as a mount. Normally a steg would populate your special or rare points but with so many points available in heroes why not place it there. Here are the benefits that I see as well a questions:
1> improved ballistic skill !!! That large bow on a steg can deal some damage and has a descent range. but when maned by a regular skink I have fireworks stashed for when i actually ever succeed at hitting something. But with the chief aiming it I have a 33% improved chance of success. Same goes for one of the blowpipes on an ancient. In the last couple games I've played this I've actually been effective during the shooting phase.
2> Gain all the benefits of the "Ridden Monsters" rules. So now we have a 5+ skink save on the steg for ranged attacks. If a skink is hit I think wound is randomized between the normal crew and chief, but I'm not positive on this.
3> If the chief is killed but crew still remains I don't believe a roll on the monster reaction table is needed. Vise versa, if the steg is killed i believe the crew goes with it but your chief still remains in play.
4> In close combat you now have a few more effective attacks.
5> Couldn't find anything specific for this. You cannot place you chief+steg inside another unit but do you gain the 4+ look out sir if within 4" of another unit?
I welcome any thoughts on this combo... I think with this setup we might have a descent mobile artillery piece.