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7th Ed. Character Combos

Cold One

Carlo Marx

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SAURUS:

OLD-BLOOD:

FOOT SLOGGERS:
Old-blood- Hide of the Cold Ones, Great Weapon, Aura of quetzl- 247

Old-Blood- Light Armor, Maiming shield, Scimintar of the Sun Resplendent, Carnosaur Pendant- 255

Old-Blood- Shield, Hide of the Cold One, Glyph Necklace, Sword of might- 251

Old-Blood- Light Armor, Enchanted Shield, Blade of the Revered Tzunki, Bane Head- 250

Old-Blood- Shield, Venom of the fire fly frog, Hide of the Cold Ones, Aura of quetzl- 251

Old-Blood- Shield, Venom of the fire fly frog, Hide of the Cold Ones, Glyph Neclace (or Amulet of Itzl)- 241

Old Blood- Light Armor, Scimitar of the Sun, Enchanted Shield, Glyph Necklace, Carnosaur- 460




MOUNTED:
Old-Blood- Light Armor, Maiming shield, Scimintar of the Sun Resplendant, Carnosaur Pendant, Carnosaur- 465

Old-Blood- Light Armor, shield, Horned One, Blade of the revered Tzunki- 261

Old-Blood- Light Armor, shield, Horned One, Scimitar of the Sun Resplendent- 246

Old-Blood- Light Armor, Shield, Spear, Horn of Kygor, Cold One- 299

Old-Blood- Light Armor, Enchanted Shield, Horned One, Burning Blade of Chotec, Glyph Necklace- 255



SCAR-VET:

FOOT SLOGGERS:
Scar-vet- Light Armor, BSB, War Drum of Wahutee, Sword of Might- 140

Scar-Vet- Light Armor, Jag. Charm, Great Weapon- 121

Scar-Vet- Light Armor, Maiming Shield, Sword of Battle- 140

Scar-Vet- Light Armor, Shield, Great Weapon, Aura of Quetzl- 139

Scar-Vet- Light Armor, Maiming Shield, Sword of Battle- 140

Scar-vet- Light Armor, shield, Piranha Blade, Bane Head- 143

Scar-Vet- Shield, Extra Hand Weapon, Hide of the Cold Ones- 142

Scar-Vet- Shield, Great Weapon, Hide of the Cold Ones- 144

Scar-Vet- Light Armor, Enchanted Shield, Glyph Necklace- 135

Scar-Vet- Light Armor, Shield, extra hand weapon, Venom of the fire fly frog, Aura of Quetzl- 143



MOUNTED:
Scar-Vet- Light Armor, Shield, BSB, Haunchi’s Blessed Totem, Cold One- 143

Scar-Vet- Light Armor, shield, Carnosaur Pendent, Sword of Battle, Cold One- 153

Scar-vet- Light Armor, Shield, Horned one, Spear- 132




SKINKS:
FOOT SLOGGERS:
Chief- Light armor, Shield, Sacred Stegadon Helm- 109

Chief- Light armor, Shield, blowpipe (javelin) Sacred Stegadon Helm- 117

Chief- Light Armor, Maiming Shield, sword of battle- 107



FLYERS:
Chief- Light Armor, shield, Extra Hand weapon, Cloak of feathers, Carnosaur Pendant- 108

Chief- Light armor, Shield, Cloak of feathers, Blood Statuette of Spite- 109

Chief- Light Armor, shield, Extra hand weapon, cloak of feathers, Venom of the fire fly frog- 98

Chief- Light Armor, Shield, Cloak of feathers, Dagger of sotek- 109

Chief- Light Armor, Shield, Piranha Blade, Bane Head, Terradon- 139

Chief- Light Armor, Shield, Staff of the Lost Sun, Bane Head, Terradon- 139

Chief- Light Armor, Spear, Maiming Shield, Bane Head, Terradon- 136


MOUNTED:
Chief- Light Armor, Shield, War-spear, Ancient- 384

Chief- Light Armor, Shield, Blowpipe, Vemon of the fire fly frog, Terridon- 107

Chief- Light Armor, shield, Extra hand weapon, Venom of the fire fly frog, Carnosaur pendant, Terridon- 123

Chief- Light Armor, Shield, blowpipe, venom of the fire fly frog, War drum of Xahutee, Terridon- 137

Chief- Light Armor, BSB, Skavenpelt Banner, Ancient Steg.- 382
 
were is the scar-vet combos? I'd like to see those, scar-vets for life!
 
Hey, man I'm workin on it.Once the big ol' 4 AM rolls around, ones head is a bit tired.
 
No,basically only one of each kind of magical equipment.
 
Wow, what a well-designed combo list. Well done. Personally I'm a fan of the Scar-Veteran with Hide of the Cold Ones and a GW inside a spearmen block!
 
The list has been updated with combos I grabbed off of Warseer:

Terradon, LA, Shield, Piranha Blade, Bane Head

Terradon, Spear, LA, Shield, Staff of the Lost Sun, Bane Head

Terradon, Spear, LA, Maiming Shield, Bane Head

Old Blood (460): Carnosaur, Light Armor, Scimitar of the Sun, Enchanted Shield, Glyph Necklace
 
Up dated list again.

Chief- Light Armor, BSB, Skavenpelt Banner, Ancient Steg.- 382

If you're not fighting Skaven the fear to terror isn't redundant and it sounded pretty cool to have a frenzied Ancient Stegadon, stubborn @ LD 6 w/re-roll brake tests.
 
Yeah, you can't if there's a magical banner. In that make up there's only a magic banner....
 
Here's one for you to consider.

Old-Blood- Light Armor, Enchanted Shield, Horned One, Burning Blade of Chotec, Glyph Necklace- 255

-1+ armor save, 5+ ward, M 8, 5 Str 5 flaming attacks with an additional -2 to the armor save plus an additional Str 4 attack and no stupidity. I'm thinking I might try this combo out if I want my general seperate but without the fire magnet of the carnosaur under me. Could be good for fighting anything aside from dragon princes.
 
Very nice build, that one hadn't occured to me
 
Hi

What about putting a Bane Head on Slann?

Samuel
 
Bane Head on a Slann is quite good if you take the Lore of Metal. Rule of Burning Iron becomes even nastier :D

Its also quite good against greater daemons, D6 S6 flaming hits, with 2 wounds per hit should worry them :bored:
 
this may be a dead post, but skink w/ cloak of peathers and venom of the firefly frog is illegal, you cant take two enchanted items
 
What about Saurus Scar-veteran, GW, LA & shield... bellow 100pst... and can select S7 or 2+AS ...
 
So i get bored from time to time......... :rolleyes:
a couple other things:
it usless to give shields or light armor to a skink on any of the steggies, you can't improve their saves
my own idea is a Skink chief, bsb, ancient steagadon, stegadon war spear
the improved ld is wonderfull on a stegadon as well as the bsb, whichyou never want to run, just run this up the center of your army.
 
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