Skink Chief
ILKAIN
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guard and warriors do NOT have the same wounds, Guard have 2 warriors only 1http://www.lustria-online.com/attachments/5292fcea-59b1-47c9-ab63-23fff4323ce0-jpeg.67470/
Posts above have the rest:
Ripper Chief is 80
Terradon chief is 70.
Kroxigors are 140
Eternity Warden is 110
Oldblood is 110
Scar vet carno is 110
Sunblood is 130
Cham skinks are 90
Battalions:
Firelance - 160 for either.
Shadow strike - 170 for starhost, 150 for temple host
Sunclaw - 160 for starhost, 140 for temple host
Thunderquake - 130 for Starhost, 150 for Temple host.
Guard are good in small numbers for protecting a Slann, but they aren't really something to build around anymore, since even defensively, they're less points efficient than Saurus warriors now. Same wounds, same save, but warriors are cheaper.
Guard aren't bad, and actually compare reasonably well to similar units, like chaos warriors, liberators, and 'ardboyz, but with the access to +2 to hit from buffs, Saurus end up being better, since the Temple guard can only benefit from 1 bonus to hit (and they have access to 3 separate +1 to hit buffs for some reason). Offensively, Saurus actually end up better even on a 1-1 comparison with the battalion after buffs, since they get rend on the jaw attacks.