Razordon
PabloTho
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Hey guys, I've got a quick question about the celestite weapons of our Saurus heroes:
Celestite weapons have a built-in rule that allows hit rolls of 6 to cause two wounds instead of one.
If, for example, I make my Scar-Veteran on Carnosaur use this ability on himself, does that mean that attacks with his Celestite Warspear cause three wound rolls instead of just two if the hit roll is a six?
To make it even more complicated, what happens if this Scar-Vet is using the Sword of Judgement? Does that mean that one of these three wound rolls is resolved into D6 mortal wounds, but the other two carry on as normal?
This has happened in two games for me now, and both times my opponent has claimed that these exploding hits do not stack.
Celestite weapons have a built-in rule that allows hit rolls of 6 to cause two wounds instead of one.
If, for example, I make my Scar-Veteran on Carnosaur use this ability on himself, does that mean that attacks with his Celestite Warspear cause three wound rolls instead of just two if the hit roll is a six?
To make it even more complicated, what happens if this Scar-Vet is using the Sword of Judgement? Does that mean that one of these three wound rolls is resolved into D6 mortal wounds, but the other two carry on as normal?
This has happened in two games for me now, and both times my opponent has claimed that these exploding hits do not stack.
