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Tutorial Carnosour Tactica (including dual Carno Tactica)

Well I just wanted to jump in and say thank you for this tactica. Its a great read so far and inspiring to start a big Dino list :)
 
ZaGreekie said:
"The Jackhammer"
3) Next is what I like to call the Jackhammer! If you can get 2 or 3 combats lines up in a row, then you can get the Carno to charge one of the flanks, then you have yourself the most beautiful thing aboutto happen. as it’s your combat you decide where to start, so Start with the unit on the flank that the Carno charged, theoretically with a Carno in the flank you should be able to make him break, and most likely with thunder stop the Carno will have done the most wounds and it will flee over into the next unit, now you pursue with your Carno, and hit the next unit, WHICH YOU HAVE NOT DONE THE COMBAT FOR! This means that the Carno will attack a SECOND TIME in the next combat and if you set it up PERFECTLY then you will massacre the second unit and run into the third! And attack a third time.


=> Thank you to you and to everyone making these great articles. They are very inspiring, especially since I have no plans at all to include a Slann or any Salamanders. :)

One thing - The BRB specifies that you only get one overrun and one bonus combat, so you are limited to "only" obliterating a total of two combats. :)
 
So I've been thinking on how to protect a Carno. How about you let the Carno join a unit of Cold Ones. I'm not sure if this is legal though?

In any case, if he can join a unit of CoC of at least 5 models then he should have protection against at least one Bolt thrower shot. Those Bolt throwers can be pretty nasty for a Carno with the no armour save allowed. In return, the Carno can protect the CoC unit when it falls below 5 rank and file. Due to randomisation it is possible for shots to hit the higer T Carno / Character that has a better possibility of surviving the shot.

I've also made a picture of a perhaps useful tactic for charging:

b4b4.png

Black is the enemy unit with its forward arc, blue is the CoC unit and red would be the Carno. If the Carno charges the enemy unit it would end up in the flank, while the CoC can then choose to charge in the front (depends on what kind of block we are talking about). If the enemy would fail the terror test than perhaps the CoC can perform a charge and basically force another flee reaction.

The downsides of this is still that the CoC can die pretty fast to warmachines and that the Carno does not get a LoS roll for cannons and stone throwers.

U reckon this might possibly work? Maybe some pple will see the CoC + Carno as one unit and expect it to charge as one.
 
So I've been thinking on how to protect a Carno. How about you let the Carno join a unit of Cold Ones. I'm not sure if this is legal though?

Not since our 6th edition book under 7th edition BRB : :depressed:

(Monsters can't join units in 8th edition BRB)
 
6) This is personally how i love to play, a lot of people think its useless, but now with our Rippers, having a 18" BSB and leadership bubble for your frenzy tests IS YOUR FRIEND! Do not under estimate how much area you can cover with a 18" bubble, and with M7 you can easily boost the leadership or give BSB support anywhere on the table easily.

Carnosaurs aren't large targets, so the bubble is the normal 12" :/, which means it would generally be a better idea not to put your BSB and general on carnosaurs.
 
Carnosaurs are Large Targets now, in the 7th ed book they weren't :P
 
Re-reading this tactica has prompted me to drop $70 on ebay for the old Kroq-Gar model to use as a Scar Vet in my army. Next up I'll get a new carno for an Oldblood!

I wish Trogladons were good too, then I'd run 3 giant predators without hesitation. Hell I probably will anyway just because I can!

Kudos to you for the write-up and congrats on your tournament! It's a shame the other players didn't see carno as a good choice even after proving they were viable.

I believe!
 
Fhanados said:
I wish Trogladons were good too, then I'd run 3 giant predators without hesitation. Hell I probably will anyway just because I can!

=> Don't hold back! I am enjoying my monster list and it has a Troglodon in it. Currently it also has an Oldblood on Carnosaur, a stegadon, and a Bastiladon. As soon as I scrape together the cash, I will be putting my BSB on a Carnosaur too. Rawr! :)
 
@ZaGreekie

Love the tactica ZaGreekie very informative and fun to read.
I wish to make the transition to a dual carno list myself but i struggle to
find out how to use the flyers in the army. Would you mind giving a introduction
in how to use the flyers in an efficient way and what your goals are during a game.

A small thought..have you played against the new Dark elfs? How would you deal with
an army full of witches, executioners and bolt throwers?

//Byakhee
 
Also regarding the pivoting trick.
Rulebook nowdays basicly states that models must be facing the the enemy
 
rantapanda said:
Also regarding the pivoting trick.
Rulebook nowdays basicly states that models must be facing the the enemy

Just looked it up on page 142 under deployment, and it states no such thing, actually it is a very shot paragraph.

What are you referring to (page number would be nice)?
 
I'm late to the party, but I want to give a shout out to the OP for recommending Great Weapons.

Here I was trying to spend my magic allowance. I read the article and realized that if my oldblood dropped the unit champ at I4, I'd lose from static res every time.

By taking a GW, either the Carnosaur kills him and uses Multiple Wounds to get overkill, or the carnosaur wiffs and the GW and thunderstomps gets him.

Brilliant!
 
VampTeddy said:
rantapanda said:
Also regarding the pivoting trick.
Rulebook nowdays basicly states that models must be facing the the enemy

Just looked it up on page 142 under deployment, and it states no such thing, actually it is a very shot paragraph.

What are you referring to (page number would be nice)?

thats a good question :D cant seem to find it myself either.. i do remember reading it somewhere from the book but...
as does my friend. but i dont know. ill try to dig. maybe ive imagined things.
 
WOW Man!!!

You blow my mind :D
You point the true.
Most of mine friends (and me too) treat carno like
a unit that is nice but not very usefull.
We just dont find out like it is working :D
When i read this topic i think i have to by carno and try
this tactics. When u read this it become to obvious this all
rules are great and realy usefull in game :D
Definitly i try this one :]
 
Hey thanks for the tactica and effort of making this, loved reading it.

I've just got to ask though, how effective would Gekko'Ekko and an Oldblood Carno be?
Again loved reading this!
 
Very tempted to pick up a Carnosaur kit, but they're $100 here in Australia! Which is about 4 hours at work for me....
 
If you play with a dual carnosaur list against a frenzied dark elves army, 30 witches, 30 executioners both frenzied with a cauldron of blood which make them reroll to wound and he has reroll to hit because of ASF and higher initiative! Terrorbomb won't work and it often kills you even before you are able to make your attacks!
 
I need some advice with items on scarnosaur...
Unlike the cowboy, scarvet will not have +2 AS, and counts like 1 model, so they can't die separately.

So, i'm trying to give items to my scarvet, that will keep him effective even if carno is dead.
At this moment i'm thinking about:

LA, Enchanted Shield, Dawnstone, Biting Blade
or
LA, Shield, Dragon Helm, Dawnstone, Biting Blade
or
Dawnstone, LA, Enchanted Shield, Sword of Might

All of this will give 1+ AS even w/o carno.

What option is better?
 
Thinking of trying this out against my dwarf friend.
I'll get tetto'eko along with the dual carnosaurs and probably try and put in 2 stegadons. I also might consider just having one large unit of 6 rippers and one unit of 3 terradons. I haven't looked at the numbers but it should be doable at 2500pts.
 
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