Skink Priest
Lizerd
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Throughout time, about 2 people have asked this question; "What is the best monster in AoS?"
The answer might surprise some, but the answer likely is the saurus oldblood on carnosaur, followed closely by the scar veteran on carno. Why they are so good, and why you should never leave home without one is due to a multitude of reasons, so let's break it down.
First and foremost, we have to consider where we're taking it, and what we're slapping on. For the oldblood, you will almost ALWAYS want to take blade of realities. Flat boost in rend is always appreciated, and going from rend -1 to -2 is a huge difference. For scar veterans, they dont synergize as well with the blade of realities, but they do blow the oldblood out of the water when using the koatl's claw eviscerating blade. When it comes to sub factions, there really is no wrong choice. In starborne, you can easily move them around and drop them at crucial locations, a tried and true method from the old tome. However in Coalesced, carnosaurs go from another semi punchy monster to true nightmares. An extra jaw attack on damage 5 weapons is already a huge boost in damage. coupled with scaly skin means they are shockingly resilient. However we should not stop there as we can do more. Thunder Lizard gives you some durability, but what we're really eyeing is koatl's claw. An increase in accuracy, a great artifact and command trait ties in to make one pain train.
Now we can move on to the fun part, sticking your carnosaur in combat. First and foremost is target priority, focusing down something that is a focal point for the enemy, or something that poses a huge threat to your carno. Move it in, and then charge if you're in Koatl's Claw for that sweet +1 to hit. When in combat, make sure you set the sacred asterism to give you an extra attack. While this is already good on the carnosaur itsef, it truly shines on the rider's weapons. For the oldblood, you can expect 4 attacks going off on a 2+ to hit, 3+ to wound and flat 3 damage (4 against heroes!) at -2 rend. The scar veteran simply increases the likelyhood of the eviscerating blade going off, as 2 mortal wounds is nothing to ignore. Another thing you will want to consider is burning a command point to reroll hits of 1, making your carno all the more accurate and ensuring you land each hit. Using this combo, there is little in AoS that can survive a single round of combat with this doom stack. So far the only things that i have seen come out (and that is with some heavy damage) are bone reaper castles, and the largest of mega-gargants getting exceptionally lucky.
Finally we come to an analysis, why is this so good? While you could argue you're pumping a fair bit into one gimmick, I would say the opposite is true. Given Koatl's Claw and the ability to have so many deathstacks, your opponent is swamped on what to prioritize. There is also the easy fact that we have access to plenty of cp, and artifacts are easy for us to come by. And third, the amount of damage it can output for a little over 200 points is brutal. This combo can easily take out something twice it's value, and the only way to have any hope of survival is to invest an astronomical cost to keep a unit alive, far more than the cost of the buffs on this carnosaur. I would also like to point this out, in a 2k point game, even if it is eventually killled, given scaly skin and the fact that it is a murder machine, your opponent will likely be over investing in trying to kill one model.
With that, I conclude my TedTalk on why carnosaurs are an auto include for seraphon, thank you for your time
The answer might surprise some, but the answer likely is the saurus oldblood on carnosaur, followed closely by the scar veteran on carno. Why they are so good, and why you should never leave home without one is due to a multitude of reasons, so let's break it down.
First and foremost, we have to consider where we're taking it, and what we're slapping on. For the oldblood, you will almost ALWAYS want to take blade of realities. Flat boost in rend is always appreciated, and going from rend -1 to -2 is a huge difference. For scar veterans, they dont synergize as well with the blade of realities, but they do blow the oldblood out of the water when using the koatl's claw eviscerating blade. When it comes to sub factions, there really is no wrong choice. In starborne, you can easily move them around and drop them at crucial locations, a tried and true method from the old tome. However in Coalesced, carnosaurs go from another semi punchy monster to true nightmares. An extra jaw attack on damage 5 weapons is already a huge boost in damage. coupled with scaly skin means they are shockingly resilient. However we should not stop there as we can do more. Thunder Lizard gives you some durability, but what we're really eyeing is koatl's claw. An increase in accuracy, a great artifact and command trait ties in to make one pain train.
Now we can move on to the fun part, sticking your carnosaur in combat. First and foremost is target priority, focusing down something that is a focal point for the enemy, or something that poses a huge threat to your carno. Move it in, and then charge if you're in Koatl's Claw for that sweet +1 to hit. When in combat, make sure you set the sacred asterism to give you an extra attack. While this is already good on the carnosaur itsef, it truly shines on the rider's weapons. For the oldblood, you can expect 4 attacks going off on a 2+ to hit, 3+ to wound and flat 3 damage (4 against heroes!) at -2 rend. The scar veteran simply increases the likelyhood of the eviscerating blade going off, as 2 mortal wounds is nothing to ignore. Another thing you will want to consider is burning a command point to reroll hits of 1, making your carno all the more accurate and ensuring you land each hit. Using this combo, there is little in AoS that can survive a single round of combat with this doom stack. So far the only things that i have seen come out (and that is with some heavy damage) are bone reaper castles, and the largest of mega-gargants getting exceptionally lucky.
Finally we come to an analysis, why is this so good? While you could argue you're pumping a fair bit into one gimmick, I would say the opposite is true. Given Koatl's Claw and the ability to have so many deathstacks, your opponent is swamped on what to prioritize. There is also the easy fact that we have access to plenty of cp, and artifacts are easy for us to come by. And third, the amount of damage it can output for a little over 200 points is brutal. This combo can easily take out something twice it's value, and the only way to have any hope of survival is to invest an astronomical cost to keep a unit alive, far more than the cost of the buffs on this carnosaur. I would also like to point this out, in a 2k point game, even if it is eventually killled, given scaly skin and the fact that it is a murder machine, your opponent will likely be over investing in trying to kill one model.
With that, I conclude my TedTalk on why carnosaurs are an auto include for seraphon, thank you for your time