I'm playing a tournament soon, where the rules are very unfriendly towwards The fat toad. To whit, a Slann can only have one dicipline, and no Cupped hands allowed. I could run like this, but it does restrict me somewhat harshly (have to take life, no guarantee of spells I want, and no no becalming) I am thus thinking of using a Carnosaur Lord. The following combo springs to mind, bad idea?
Oldblood
Carnosaur
Light Armour
Maiming Shield
Sword of Bloodshed
Luckstone
Potion of Speed
Thinking is thus, with Light armour and The Maiming Shield I get a 2+ Armour save, where I can reroll the first faliure with the stone with T5. This isn't as survivey as it could be, but I think it should work just about well enough, and somethign other generals would envy.
I've traded defensiveness for damage output (obviously) with +3 attacks from the Sword, and +1 from the Shield, that should give me 9 s5 attacks and 4 strength 7 multiwounders (going to 10 and 5 when/if the Carno Wounds) with the Potion of speed to get the drop on Chaos/ Elves etc.
The other option would be rolling with a pair of engines, or an engine and a Warspear.
Thoughts?
Oldblood
Carnosaur
Light Armour
Maiming Shield
Sword of Bloodshed
Luckstone
Potion of Speed
Thinking is thus, with Light armour and The Maiming Shield I get a 2+ Armour save, where I can reroll the first faliure with the stone with T5. This isn't as survivey as it could be, but I think it should work just about well enough, and somethign other generals would envy.
I've traded defensiveness for damage output (obviously) with +3 attacks from the Sword, and +1 from the Shield, that should give me 9 s5 attacks and 4 strength 7 multiwounders (going to 10 and 5 when/if the Carno Wounds) with the Potion of speed to get the drop on Chaos/ Elves etc.
The other option would be rolling with a pair of engines, or an engine and a Warspear.
Thoughts?