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7th Ed. Carnosaur list. please critique

Saurus

jmg101

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Oldblood
Carnosaur
enchanted shield
Sword of Realities
light armor

scarvet
coldone
mirror shield
sword of might
light armor

priest
diadem of power
scroll
stegadon etog
lvl2

priest
staff of sorcery
engine
lvl2

3 terradons

15 spear saurus

15 spear saurus

10 hw saurus

10 skirmish skinks
10 skirmish skinks

5 chameleons

basic idea is get carnosaur in combat against the big stuff, backed by stegs for anti magic and shooting protection.

saurus do their thing with scarvet in one unit.

skirmishers be annoying.
 
Ha! Nice to see someone trying a carnasaur list. I just recently switched over from a slaan in 2000 pts, and I havn't looked back since. A few suggestions I'd like to throw out for you to consider.
1. I've always thought the Blade of Realities is overkill on a carnasaur oldblood. The carny already does S7 hits with D3 wounds on each, so he's a pretty darn good character killer already. I like the maiming shield and scimitar of the sun combo for a colossal number of attacks to help deal with smaller troops in greater numbers, which the carno has a bit of trouble with.
2.While saurus with hand weapons aren't useless, they don't work as well as spear saurus. plus the little block of 10 seems a bit out of place. Wouldn't it be better to A.)split them up to make 2 blocks of 20, or B.)Scrap the little block completely for maybe a salamander or razordon?
3. Be careful with how you use your units. With 3 big points sinks in the carno and 2 stegs with engines, you're going to be sorely outnumbered in many cases. Make sure you have a really set plan for everything, b/c its going to be alot more costly if you make a mistake since you have next to no throw away units.
4. Last question, how do you plan to deal with dragons? Flying monsters look like they could be a pain for you. The carno and stegs can't catch them, and while skinks can pretty reliably deal with something unarmored like a manticore or a griffin, something with an armor save could give them trouble.


Just a few things to think on. I like your list, and I think you'll have alot of fun with it when you play. Be sure to write back and let us know howit works out in your next game or two.
 
jmg101 said:
Oldblood
Carnosaur
enchanted shield
Sword of Realities
light armor
I would exchange BoR for Blade of the Revered Tzunki or Sun Scimitar
scarvet
coldone
mirror shield
sword of might
light armor
I would exchange sword of might for BBoC.
priest
diadem of power
scroll
stegadon etog
lvl2
Looks fine little costly though, but that's always with EotG's
priest
staff of sorc
engine
lvl2
the staff is the shortbow stafff right, if it is(my memory sucks) drop it 3 shots won't do a freakin thing and will never kill 35 points.
3 terradons
Fine, maybe take one extra for in case 1 dies they still have sufficient US to insta-kill troops fleeing into them
15 spear saurus

15 spear saurus

10 hw saurus
Take blocks of 18, 10 is way too low and won't do anything and i find 15 also a little bit low.
10 skirmish skinks
10 skirmish skinks
Fine
5 chameleons
Personally I don't like these, but it's your choice.
basic idea is get carnosaur in combat against the big stuff, backed by stegs for anti magic and shooting protection.

saurus do their thing with scarvet in one unit.

skirmishers be annoying.
 
Oh right, I forgot to say something about that. I believe the staff of sorcery is the +1 to dispel (you're thinking of the staff of the lost sun).
Anywho, the staff of sorcery is pretty situational. You have to know the race you're going up against. The staff is really only worth its 40pts when its used against races that reliably cast spells on a single die. otherwise, a +1 isn't going to do to terribly much. So if you're fighting something like dark elves or ogre kingdoms, or something else thats got a nasty single die spell (support or destructive) i'd pay the points for the staff of sorcery, otherwise, i'd trade it in for a dispel scroll for emergencies and a plaque of tepok for added flexibility.
 
i play alot of skaven and vc, so sword and staff both can be worth it.
but will see after i use it a couple of times, maybe it wont help much.
never used a double engine list before. it just sounded good to me with a carnosaur.
maybe one day ill play with out a engine and a slann lol.

as far as the 10 saurus they are flankers and flank protectors

i dont own any more salamanders or terradons. havent updated my models for the book, still using the models i had for last edition.
 
Oh it was staff of sorcery, i saw staff of sorc, i though what the **** is that, i thought maybe it's that staff wich gives 3 shortbow shots, but it's staff of sorcery, then it's ok though i find 40 pts pretty much for +1 to dispell, but i don't have experience with it, so maybe it's better then you would think.
 
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