Skink
Tlaloc of Xhotl
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I've tried a couple of battles. One was a win and one was lost (forgot about the watchtower objective and the game ended on turn 4). Was wondering if the list could be improved on.
Lords:
Oldblood on Carnosaur with Sword of the Hornet, Armour of Destiny, Potion of Strength and Dragonbane Gem.
Heroes:
Scar Vet with Halberd, Armour of Fortune and Potion of Speed
Skink Priest, level 2, Plaque of Tepok
Skink Priest, level 2
Core:
23 Saurus with full command (Scar vet here)
11 Skinks 1 Kroxigor
11 Skinks 1 Kroxigor
Special:
3 Terrodons
15 Temple Gurd with Standard and Musician
Rare:
Ancient Stegodon
Salamander with extra handler
Comes to just about 2000 points
The Oldblood takes out the biggest monster he can find and then stamps on some units. ASF and I4 means he strikes first and re-rolls misses against anything that isn't a lord, hero or an Elf. He also has a 1+ AS and 4+ Ward save (2+ vs flaming) but I'm not sure about keeping the Dragonbane Gem or not.
Skink Priests have given me good results with one getting Comet of Cassandora which clears the targetted area pretty sharpish and does a fair amount of damage.
Oldblood is there to give the Saurus some punch against tough or fast units but I'm not sure he's really that great with the items I've given him
Saurus do well
Skinks with Kroxigor I haven't actually managed to use really yet, they seem to end up being the targets of spells which waste the Skinks pretty fast or have no room to give supporting charges but I'm open to giving them more of a trial.
Terradons are pretty awesome and have made back their points or more in both games. Vanguard move and dropping rocks on the enemy wizard/war machine on turn 1 works wonders! A quick question though. Can I move them in a "^" way... i.e can I move them over the enemy then double back and face the enemy, so that they are between my forces and the enemy?
Temple Guard have been OK, a decent armour save and S5 can get stuck into tough troops.
Ancient Stegadon seems to be doing Ok but not amazingly.
Salamander likewise is quite good, toasting people and forcing panic tests (on the flank so enemy is usually out of BSB range)
Sorry for the long post. Any advice is welcome!
Lords:
Oldblood on Carnosaur with Sword of the Hornet, Armour of Destiny, Potion of Strength and Dragonbane Gem.
Heroes:
Scar Vet with Halberd, Armour of Fortune and Potion of Speed
Skink Priest, level 2, Plaque of Tepok
Skink Priest, level 2
Core:
23 Saurus with full command (Scar vet here)
11 Skinks 1 Kroxigor
11 Skinks 1 Kroxigor
Special:
3 Terrodons
15 Temple Gurd with Standard and Musician
Rare:
Ancient Stegodon
Salamander with extra handler
Comes to just about 2000 points
The Oldblood takes out the biggest monster he can find and then stamps on some units. ASF and I4 means he strikes first and re-rolls misses against anything that isn't a lord, hero or an Elf. He also has a 1+ AS and 4+ Ward save (2+ vs flaming) but I'm not sure about keeping the Dragonbane Gem or not.
Skink Priests have given me good results with one getting Comet of Cassandora which clears the targetted area pretty sharpish and does a fair amount of damage.
Oldblood is there to give the Saurus some punch against tough or fast units but I'm not sure he's really that great with the items I've given him
Saurus do well
Skinks with Kroxigor I haven't actually managed to use really yet, they seem to end up being the targets of spells which waste the Skinks pretty fast or have no room to give supporting charges but I'm open to giving them more of a trial.
Terradons are pretty awesome and have made back their points or more in both games. Vanguard move and dropping rocks on the enemy wizard/war machine on turn 1 works wonders! A quick question though. Can I move them in a "^" way... i.e can I move them over the enemy then double back and face the enemy, so that they are between my forces and the enemy?
Temple Guard have been OK, a decent armour save and S5 can get stuck into tough troops.
Ancient Stegadon seems to be doing Ok but not amazingly.
Salamander likewise is quite good, toasting people and forcing panic tests (on the flank so enemy is usually out of BSB range)
Sorry for the long post. Any advice is welcome!