• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

7th Ed. Carnosaur Help

the ironfoot said:
Well i play him with SoSR, Enchanted shield and glyph necklace. Offers great protection and a pretty reasonable amount of attacks too.

I agree with 'the ironfoot', this setup gives you good armour save, good ward save and still a bucket load of attacks once frenzy kicks in. I'm not sold on the maiming shield it seems expensive for just 1 more attack especially with the Glyph Necklace the same points cost.
 
As well as the one more attack though it gives a 5+ armour save. Not as good as the ward obviously but stacks with armour and scaly skin.

2+ AS and 8 attacks, or an extra 15 points for 1+ armour/5+ ward but 'only' 7 attacks. I'm actually thinking that sounds better since the carnosaur will also be responsible for several kills a turn.
 
Hopefully not resurecting too old a thread but was reading through the army book again last night and came up with this idea;

Oldblood;
-Sword of Battle
-Maiming Shield
-Glyph Necklace
-Bane Head or Curse Charm of Tepok
-Light Armour
-Carnosaur

So still 7 attacks (8 with frenzy) a 2+ Armour Save, 5+ Ward save and the choice to take Bane-head or the Curse Charm as a magic item! What do you think?
 
I've run my OB/Carn with the bane head if I knew I was planning on taking on a tough character/general such as VC, Dwarves, Chaos. It works very nicely and is great at character killing. As for Curse Charm, I've not run it before but I can see it's definate advantage.
 
i usually run my carno with SoSR and malming shield, but after the last match i had with him, i need a ward save. that killing blow is just tragic.
 
Back
Top