eggory said:im looking to use him as a hammer and unit destroyer.also what is the best way to prtect him from cannon fire
thereal87 said:
I hate when they do that. I've played people that even say out right they are guessing for the unit behind the screen and it really annoys me. There should be a rule about it in certain instances like say if your opponent says "I'm aiming 6 inches past your skinks and your character happens to be right there or if they guess one turn and then guess the same or similar when your character happens to be in the spot he hit last time. There should be a rule about purposfully over guessing or grossly over guessing. I think that if the declared target is over shot by a certain distance the shot should fail all together. This would do two really cool things 1) force cannon/handgun noobs to actually get good at guessing 2) not let their 100 point noob machines kill of 500ish point heros they can't even see. Of they should make a rule for characters to be able to dodge or other wise avoid shots from a certain distance. I think if you see a cannon ball flying at you from say 24 inches away you'd have time to step out of the way. Like a look out sir without needing to be in a unit.
strewart said:The other has scimitar of sun and maiming shield for an impressive 8 s5 attacks, 9 after the carno gets frenzy (it transfers to the rider)
hellbreaker said:strewart said:The other has scimitar of sun and maiming shield for an impressive 8 s5 attacks, 9 after the carno gets frenzy (it transfers to the rider)
Tried that build this weekend with my shiny new carno. Works wonders.![]()
I just want to ask you Strewart(or anyone else with the knowledge) for a page reference where I can find that the rider also gets the bonus for Frenzy, for future references.
If the people in my club are willing to spend a whole day trying to prove to me that it is a large target(which it isn't) I'm sure they can willingly try spending the day finding something to negate my Oldblood that bonus.![]()
Cheers!