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8th Ed. can someone help me with a list???

Saurus

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Hey. I am terrible with making lists. and would love some help with a decent one. mail or reply is you have a great idea for one. the models i have are:
- kroq-gar (saurus on carno)
- Lord kroak (slann)
- 24 saurus warriors with spears (with a gor-rok painted model instead of an brave.)
- 48 skinks (random)
- skink priest
- skink chief (sword/shield)
- 1 krox
- terradon
- stegadon (eotg)
- 10 temple guards (full command)
- 8 cold one riders
- saurus lord (old blood or scar vet)
- sallie (3 handelers)
 
Just a brief outline for a list that could be built upon with any improvements. I'm not the best at making lists however, so feel free to change and criticise how you like.

I wouldn't use a Slann or Lord Kroak until you get another box of Temple Guard, so I've left him out. Also, your lack of Core options made it a bit more difficult.

Lords

Saurus Oldblood - Carnosaur - 468pts
Shield, Great Weapon, Armour of Destiny, Talisman of Preservation
1+ Armour Save, 2+ Ward Save

Heroes (Slightly Over Restrictions)

Skink Chief - 110pts
Blowpipe, Armour of Silvered Steel

Skink Priest - 145pts
Level 2 Wizard, Armour of Silvered Steel

Skink Priest - Engine of the Gods - 415pts
Level 2 Wizard, Earthing Rod

Core

24 Saurus Warriors - 318pts
Spears, Full Command

45 Skink Cohort - 1 Kroxigor - 302pts
Full Command

Special

10 Temple Guard - 245pts
Full Command, Wailing Banner

8 Cold One Cavalry - 365pts
Full Command, War Banner

Rare

Salamander - 75pts


My Thoughts

Put the Oldblood in with the Cold One Cavalry, and put the Skink Chief in with the Cohort. Your only reliable units here are Saurus Warriors, Cold Ones and Temple Guard. Once they're down, you're practically finished. Protect their flanks, and don't overestimate their capabilities. You also want to keep your Oldblood close to the action, as your units will be liable to Panic Tests
 
Larinus said:
Saurus Oldblood - Carnosaur - 468pts
Shield, Great Weapon, Armour of Destiny, Talisman of Preservation
1+ Armour Save, 2+ Ward Save

Ward Saves don't stack unless in the case of magical resistance. Armour of Destiny already gives 4+ WS so Talisman of Preservation is useless. I recommend Dawnstone to make good on the +1 Armour Save and maybe add a potion of Strength (although may be useless unless your up against a Steam Tank).

Saurus Oldblood - Carnosaur - 468pts
- Great Weapon
- Shield
- Armour of Destiny
- Dawnstone
- Potion of Strength (or something else better suited)
1+ re-rollable Armour Save, 4+ Ward Save, 5 (Always Strike Last) S7 Attacks
 
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