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8th Ed. Building towards 2,500 points

Saurus

godswearhats

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I'm about to start building my Lizardmen army (I've got about half the models I need so far) and I thought I'd post the list that I'm working towards. I've created a bit of a fluff background (which I'll write up properly and post at a later date) for a Temple City that has no Slann and only one Saurus spawning pool that only ever spawns a single Saurus at a time. As a result, the city is ruled by Skinks but the rare Saurus they get are afforded the highest honors.

I'm still working on names and full fluff (I'm very much a story-based player), but here's the army list for comment.

Lords - 505
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- Saurus Old Blood, Carnosaur (Loping Stride, Bloodroar), GW, LA, Crown of Command, Talisman of Preservation, Dragonhelm

Heroes - 609
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- Saurus Scar Veteran, Carnosaur (Loping Stride, Bloodroar), GW, LA, Shield, BSB, Sacred Stegadon Helm of Itza, Dragonbane Gem
- Ama'retto (will be counts as Tetto'eko, because I don't like the Tetto'eko model that much and I have a cool bit of fluff about this guy)

Core - 624
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- 10 Skink Skirmishers x4
- 12 Skink Cohort (Poisoned Attacks)
- 20 Skink Cohort, 2 Kroxigor, Mus, Std (Ama'retto goes in here)

Special - 456
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- Bastiladon with Solar Engine x2
- 6 Chameleon Skinks x2

Rare - 300
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- Ancient Stegadon with Engine of the Gods

Total: 2494

624 on core is actually not >= 25% of 2500 (which is 625), but it is >= 25% of 2494. If my opponents don't object, I will take a 5 point magic item on the Scar Vet (Ironcurse Icon). I think that's fine for friendly games, but probably not for tournaments.

Any feedback welcomed,
~gwh
 
Well for tournaments you can add an extra skink to one of the cohort units! and you're done! Nice list btw
 
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