Stegadon
Dread Saurian
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I recently put out a randomly thought out nakai but he forgot his name and @Erta Wanderer shored it up here he is
Spirit of the Jungle 340 points
move 10" bravery 10 wounds 12 save 3+
Standard of the old ones 7 attacks 2" range 3/3/-1/3
jaws 1 attack 1" range 4/3/-1/2
Apex predator Jaws
The Spirit of The Jungles jaws are a death sentence for most enemies. On an unmodified attack roll of 6 deal 2 mortal wounds
memories of Tlanxla
when this model kills a model in combat he is brought back to when his birth city fell. add 1 to all hit and wound rolls made with it's standard of the old ones weapon for the rest of the battle.
Icon of Azri
the peak of his kind all others look to him for example all kroxigor wholly within 16" gain +1 to hit rolls as they are filled with the same rage and purpose
Old beyond measure
as the great kroxagor age their scales harden forming a defence stronger then walls or armor when ever a wound is inflicted on this model roll a die on a 5+ the wound is ignored
mighty bulk
Kroxagor are huge and hard to stop when they get moving. when ever this model charges roll a die on a 3+ deal 1d3 mortal wounds to a unit within 1"
He even made a battalion for em that would fucking work out so we wouldn't have to rely on slanns(even though I'd still try to find a way to have a frog)
Battalion Ghosts of the jungle 180
Spirit of the jungle
2-6 units of kroxigor
0-3 units of skinks
All kroxigor gain the benefit of mighty bulk rule (see spirit of the jungle)
So today I got a mad idea
What about the rest of them?
I'll give a try at Gor Rok
The Great white Lizard 300pts
Move 9 bravery 10 wounds 8 save 2+
Mace of ulumak 5 attacks 3+/3+/-2/2
Snapping jaws 1 attack 4+/4+/-/1
Shield of Aeons 1 attack 4+/4+/-1/1
Shield of Aeons
The Great shield of Aeons made for The great white Lizard can block even the strongest of attacks. When The Great White Lizard takes a wound on a 4+ ignore the wound (3+ vs ranged)
Sentinel of The Lost Cities
Being as old and as The Great White Lizard is he has been in combat with all kinds of warriors and a master at baiting his enemies into charging headlong into folly. When The Great White Lizard is charged subtract 1 from the attack rolls of unit(s) that charged him
Patriarch of The Sunbloods
All sunbloods claim to be a descendant of The Great White Lizard and all have claimed to inherited his savagery. All sunbloods gain a +1 to wound rolls for the game when The Great White Lizard is in Play
I don't have a clue how I would do tehenuain, tiktakto, kroq gar(maybe a super old one with an option to have a beast mode carno or a dread sauruan mount)(or do we count him as just old blood on carno?), tatteteo(the skink on the big rock), oxyotl seems like he'd be fun to make, and well mazdamundi is a whole different psycho because where he is zlaaq is sure to follow.
Spirit of the Jungle 340 points
move 10" bravery 10 wounds 12 save 3+
Standard of the old ones 7 attacks 2" range 3/3/-1/3
jaws 1 attack 1" range 4/3/-1/2
Apex predator Jaws
The Spirit of The Jungles jaws are a death sentence for most enemies. On an unmodified attack roll of 6 deal 2 mortal wounds
memories of Tlanxla
when this model kills a model in combat he is brought back to when his birth city fell. add 1 to all hit and wound rolls made with it's standard of the old ones weapon for the rest of the battle.
Icon of Azri
the peak of his kind all others look to him for example all kroxigor wholly within 16" gain +1 to hit rolls as they are filled with the same rage and purpose
Old beyond measure
as the great kroxagor age their scales harden forming a defence stronger then walls or armor when ever a wound is inflicted on this model roll a die on a 5+ the wound is ignored
mighty bulk
Kroxagor are huge and hard to stop when they get moving. when ever this model charges roll a die on a 3+ deal 1d3 mortal wounds to a unit within 1"
He even made a battalion for em that would fucking work out so we wouldn't have to rely on slanns(even though I'd still try to find a way to have a frog)
Battalion Ghosts of the jungle 180
Spirit of the jungle
2-6 units of kroxigor
0-3 units of skinks
All kroxigor gain the benefit of mighty bulk rule (see spirit of the jungle)
So today I got a mad idea
What about the rest of them?
I'll give a try at Gor Rok
The Great white Lizard 300pts
Move 9 bravery 10 wounds 8 save 2+
Mace of ulumak 5 attacks 3+/3+/-2/2
Snapping jaws 1 attack 4+/4+/-/1
Shield of Aeons 1 attack 4+/4+/-1/1
Shield of Aeons
The Great shield of Aeons made for The great white Lizard can block even the strongest of attacks. When The Great White Lizard takes a wound on a 4+ ignore the wound (3+ vs ranged)
Sentinel of The Lost Cities
Being as old and as The Great White Lizard is he has been in combat with all kinds of warriors and a master at baiting his enemies into charging headlong into folly. When The Great White Lizard is charged subtract 1 from the attack rolls of unit(s) that charged him
Patriarch of The Sunbloods
All sunbloods claim to be a descendant of The Great White Lizard and all have claimed to inherited his savagery. All sunbloods gain a +1 to wound rolls for the game when The Great White Lizard is in Play
I don't have a clue how I would do tehenuain, tiktakto, kroq gar(maybe a super old one with an option to have a beast mode carno or a dread sauruan mount)(or do we count him as just old blood on carno?), tatteteo(the skink on the big rock), oxyotl seems like he'd be fun to make, and well mazdamundi is a whole different psycho because where he is zlaaq is sure to follow.
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