Skink
Skink Life
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Hi All.
I'm going to do some experimenting. I want to try out a Blender ghost Slann (or whatever you want to call Phantasmal blade..)
I'm also keen to try a Ripper-Frenzy-Don pack for the fleeting Immunity to panic an ALL the attacks on the charge... I'm hoping vanguard skinks can stop the Frenzy from getting them into trouble turn 1. I'm not convinced they'll be worth the points.
Also not worth his points but hopefully fun Range extender for the Slann will be the Troglodon. I'm hoping to keep the Slann well away until skinks or the Rippers can charge opposing magic missiles users. Also extend the range for a Clutch Illusion spell to prevent key enemy charges.
An alternative build I Drop the Swarms and Go for 10 Saurii and 10 Temple Guard but I'm not sure it's sturdy enough.
Happy for any thoughts or Recommendations.
===
Stampede 2.0 [1998 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [923 pts] ++
Skink Chief [176 pts]
- Cavalry spear (if appropriately mounted)
- Light armour (Calloused hide)
- Shield
- Battle Standard Bearer [Skavenpelt Banner]
- Ripperdactyl
- Enchanted Shield
- Sword of Might
Saurus Scar-Veteran [307 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Biting Blade
- Talisman of Protection
Slann Mage-Priest [440 pts]
- Hand weapon
- General
- Lore Familiar
- Ogre Blade
- Higher State Of Mind
- Illusion
++ Core Units [500 pts] ++
3 Jungle Swarms [120 pts]
- Hand weapons
11 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
16 Saurus Warriors [250 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Spawn Leader (champion) [Potion of Foolhardiness]
- Standard bearer
- Musician
++ Special Units [120 pts] ++
3 Ripperdactyl Riders [120 pts]
- Cavalry spears
- Shields
- Light armour (Calloused hides)
++ Rare Units [455 pts] ++
Ancient Stegadon [255 pts]
- Great horns and Engine of the Gods
- Skink Crew (x5) with hand weapons and Javelins (required)
Troglodon [200 pts]
- Venomous talons and venom spray
- Heavy armour (Scaly skin)
- Skink Oracle with hand weapon (required)
---
Created with "Old World Builder"
[https://old-world-builder.com]
I'm going to do some experimenting. I want to try out a Blender ghost Slann (or whatever you want to call Phantasmal blade..)
I'm also keen to try a Ripper-Frenzy-Don pack for the fleeting Immunity to panic an ALL the attacks on the charge... I'm hoping vanguard skinks can stop the Frenzy from getting them into trouble turn 1. I'm not convinced they'll be worth the points.
Also not worth his points but hopefully fun Range extender for the Slann will be the Troglodon. I'm hoping to keep the Slann well away until skinks or the Rippers can charge opposing magic missiles users. Also extend the range for a Clutch Illusion spell to prevent key enemy charges.
An alternative build I Drop the Swarms and Go for 10 Saurii and 10 Temple Guard but I'm not sure it's sturdy enough.
Happy for any thoughts or Recommendations.
===
Stampede 2.0 [1998 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [923 pts] ++
Skink Chief [176 pts]
- Cavalry spear (if appropriately mounted)
- Light armour (Calloused hide)
- Shield
- Battle Standard Bearer [Skavenpelt Banner]
- Ripperdactyl
- Enchanted Shield
- Sword of Might
Saurus Scar-Veteran [307 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Biting Blade
- Talisman of Protection
Slann Mage-Priest [440 pts]
- Hand weapon
- General
- Lore Familiar
- Ogre Blade
- Higher State Of Mind
- Illusion
++ Core Units [500 pts] ++
3 Jungle Swarms [120 pts]
- Hand weapons
11 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
16 Saurus Warriors [250 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Spawn Leader (champion) [Potion of Foolhardiness]
- Standard bearer
- Musician
++ Special Units [120 pts] ++
3 Ripperdactyl Riders [120 pts]
- Cavalry spears
- Shields
- Light armour (Calloused hides)
++ Rare Units [455 pts] ++
Ancient Stegadon [255 pts]
- Great horns and Engine of the Gods
- Skink Crew (x5) with hand weapons and Javelins (required)
Troglodon [200 pts]
- Venomous talons and venom spray
- Heavy armour (Scaly skin)
- Skink Oracle with hand weapon (required)
---
Created with "Old World Builder"
[https://old-world-builder.com]