Lizardmen_Jeff said:I guess I'm just in the minority, call me rob Ford cause I can't put the pipes down! The extra armor is nice but in reality isn't going to do much, and poison is where it's at so hitting on less than 6 isn't that big of a deal for me. I'd rather have the flexibility of blowpipes, if you are using them on the flanks it easy to get out of charge range and unload volumes of fire and if you are trying to redirect you can got your 20 shots off (same as jabs only all in a single turn) and can still flee if it's advantageous. With jabs you have to stand and shoot to get the same volume. Ultimately I think it comes down to play style and blowpipes favor mine more.
hdctambien said:These are the different shooting scenarios for Skinks and which equipment I think works best:
1. Move + Long Range: Javs (10 shots @ 5+)
2. Move + Short Range: Dealers choice (javs get more hits, blowpipes get more poison 6's)
3. No move, short range: Blowpipes (20 shots @ 5+)
4. No move, long range: Blowpipes (20 shots @ 6+)
5. Charged + Long Range: Javs (10 shots @ 6+)
6. Charged + Short Range: Blowpipes (20 shots @ 6+)
7. Charged + Really Short Range: Javs (10 quick to fire shots @ 5+)
I tend to get my skinks within "really short range" and take advantage of the quick to fire (and occasionally some lucky parries) to slow my opponent down. I've also found the 5+ save to make my skinks a lot more survivable, especially against BS shooting.
If you don't usually get your skinks into combat or find yourself in really short range very often, then you'll get just as good shooting from the blowpipes and occasionally better shooting.
cryocube said:I have tried javelins twice and blowpipes twice (both bp in one game).
When I stood and shot when they got charged is when I was wrecking face with them. They are so cheap with bp that I can field like 5 or 6 units of them to give my opponent fits. I am leaning more towards bp at this point. (I got a ton of javelin and blowpipes so need to use both)
Sunchax said:lately i use a jav skirmish unit for my wizard to be in.