That is just a narrative, some lore I wrote for my characters. There was no actual battle.
The first battle for the campaign was vs orcs and goblins, a siege battle. Also, we do not have static armies (but perhaps we should, as I already saw this is going to become a problem). we decided that you just make an army list prior to the battle, and only the general, his lieutenants and regiments of renown are fixed.
Edit:
Ok here goes. I am not so familiar with the OnG book, but I will post what I know. (photo's coming)
Lizardmen:
2*30 skinks
2*30 skinks + 3 kroxigor
life slann
20 temple guard
2*5 chameleons
relief force:
2*10 skirmishers
5 CoR
2 salamanders
siege equipment:
6*flaming ammunition,
4*cauldron of boiling oil
hell gate
sally forth
Orcs and Golbins
40 orcs boyz
40 savage orcs big uns
40 black orcs
20 night goblins with 30 squigz
goblin big boss on gian spider
2 trolls
And some more characters including his general, a shaman named Borik.
siege equipment:
undermine
The two towers next to the gate, as well as one section of the walls were the objectives.
Battle report:
Oke so the starvation rolls were painfull. on average, 12 skinks died per unit, 8 temple guard died and some kroxigors suffered a wound. 3 chamo skinks died as well. The pre battle phase was relatively short, as neither party had war machines and there was no siege equipment. He did manage to breach one tower with his undermine.
I had deployed my temple guard with slann in the gate, one skrox unit was in the breached objective tower, the other skrox was in the wall section. Cohort was in the second objective tower, and in the wall.
I got to shoot prior to the 1st turn and managed to kill several orcs, but it wasn't looking to good.
First turn
His shaman was preparing to cast a spell but could not control the winds of magic. He rolled a miscast and was sucked in the warp.
He charged all his units against the sections of the walls and towers. My temple guard were fighting blackies, the breached tower was assaulted by savages, and the skrox in the wall were fighting squiggs. The other wall section was assaulted by the spider, and the tower by orc boyz. The trolls fails there check for stupidity and stumbled 3"" forward.
All skinks declared stand and shoot and managed to kill a few orcs. In combat, the skinks were obliterated. 10 skinks or so died per unit, but both were inspired by the presence of Toctenq and stood their ground. The kroxigor in the breached tower got wiped by the savages before they could do anything, leaving the skinks on there own. Almost same hapend with the squiggs, only 1 kroxigor was still standing with only 1 wound left. The temple guard lost 4 of their comrades, but managed to kill quite a few blackies.
In my turn, I cast some spells, and shot some orcs. I used all cauldrons, which killed on average about 8 orcs per unit. .
Orcs turn 2-4
His turns were mostly a repeating cycle. He charged, I declared stand & shoot and sometimes killed a couple. Then I killed another in combat, but he always won. However the presence of Toctenq was so inspiring, none of the break tests failed. The temple guard were down to 8 so in turn 2, he directed his attention to my Slann, but failed to kill him, only causing 2 wounds.
Lizardmen, turn 2-4
My turn was also more or less the same. I cast some spells, shot some orcs. In turn 3 and 4 I managed to cast Dwellers on the savages, which devastated the unit. Almost a third of the unit was destroyed in turn 3, and about 25% in turn 4. However despite this, the battle for the breached tower wasn't going so well. With the help of some skink javalins, the temple guard managed to kill all black orcs in my turn 2, so they relocated to the wall section to garrison it. The squiggs charged, but found the temple guard were a bit stronger and were almost wiped out. only Night Goblins remained after turn 4. With the relocating I put a new skink cohort in the breached tower, feeding them to his savages and keeping them busy untill his turn 4, in which he killed them and entered the tower.
In the end, all skinks were killed and the orcs occupied all segments of the fort except for the wall section with the temple guard. My relief force entered only in turn 4, so they coudln't make the gate anymore.
This meant that, as he controlled 2 objectives, we had to count victory points. I won with a diffirence of about 250 points.
Pics.
Sorry guys! as my army is not so big yet, I had to borrow some stand in models. The trolls represend kroxigors and the goblins are skinks. The temple guard stand on the ground, but are in fact deployed in the gate.
Deployment:
Turn 5:
