Cold One
laribold
Active Member
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I'm considering running the following list and I'd appreciate some feedback on it.
As you can see I'm aiming to have a whole heap of tough to kill lizards, partly in response to the rise of the shooty-horribleness that is the Wood Elves (and I know as a wood elf player), partly as an anti-dote to the skink cloud type list.
Slann Mage Priest
Level 4 Light
Ironcurse Icon
Earthing Rod
Lords
Saurus Scar Veteran
BSB
Sword of Striking
Potion of Strength
Enchanted Shield
Light armour
Saurus Scar Veteran
Cold One
Great Weapon
Light armour
Other Tricksters Shard
Dawnstone
Dragonhelm
Heroes
29 Saurus Warriors
Spears
Full Command
10 Skink Skirmishers
Javelin and Shields
10 Skink Skirmishers
Javelin and Shields
10 Skink Skirmishers
Javelin and Shields
Core
24 Temple Guard
Banner of Swiftness
Full Command
16 Temple Guard
Standard of Discipline
Full Command
7 Kroxigor
RATIONALE:
Light Slann will hopefully upskill the lizards in combat, but I guess my major worry is getting outchaffed and never actually getting them into combat in the first place.
Cowboy Scar Vet will be my primary chaff-killer. Pretty much anything he goes against will die and I don't expect him to take much damage in return. My other option here is to ditch him in favour of a couple of skink chiefs on terradons. They can then have extra roles as redirectors, warmachine hunters, pred fighter controllers but they are much less survivable.
Also, I'm not quite sure about the second TG unit. Is it worth having it? It's role is to be my Slann bunker and a secondary combat support unit.
Any and all thoughts would be appreciated
As you can see I'm aiming to have a whole heap of tough to kill lizards, partly in response to the rise of the shooty-horribleness that is the Wood Elves (and I know as a wood elf player), partly as an anti-dote to the skink cloud type list.
Slann Mage Priest
Level 4 Light
Ironcurse Icon
Earthing Rod
Lords
Saurus Scar Veteran
BSB
Sword of Striking
Potion of Strength
Enchanted Shield
Light armour
Saurus Scar Veteran
Cold One
Great Weapon
Light armour
Other Tricksters Shard
Dawnstone
Dragonhelm
Heroes
29 Saurus Warriors
Spears
Full Command
10 Skink Skirmishers
Javelin and Shields
10 Skink Skirmishers
Javelin and Shields
10 Skink Skirmishers
Javelin and Shields
Core
24 Temple Guard
Banner of Swiftness
Full Command
16 Temple Guard
Standard of Discipline
Full Command
7 Kroxigor
RATIONALE:
Light Slann will hopefully upskill the lizards in combat, but I guess my major worry is getting outchaffed and never actually getting them into combat in the first place.
Cowboy Scar Vet will be my primary chaff-killer. Pretty much anything he goes against will die and I don't expect him to take much damage in return. My other option here is to ditch him in favour of a couple of skink chiefs on terradons. They can then have extra roles as redirectors, warmachine hunters, pred fighter controllers but they are much less survivable.
Also, I'm not quite sure about the second TG unit. Is it worth having it? It's role is to be my Slann bunker and a secondary combat support unit.
Any and all thoughts would be appreciated