Terradon
Nielspeterdejong
Well-Known Member
- Messages
- 591
- Likes Received
- 514
- Trophy Points
- 93
Hello everyone,
First of all, merry christmas! I hope you are all having a great time
I wanted to thank everyone for all the help I have received with building armies with my models, and based on that my little brother and I are now working on our custom Seraphon armies.
To make things more interesting, I decided to buy the Frostheart phoenix, and put the scar veteran from the carnosaur on top, so we can paint him as a bird of paradise
Additionally, I found one of those rare amazon models made by Games workshop for Mortheim, which I am going to use as my battlemage since she has a staff as well (or convert to Loremaster and add a greatsword). And I also bought that cool Sorceress on Cold one model (with the awesome raptor model) and use her as my archmage.
Now, I have two armies I want to work to, and I wanted to hear your opinions on what order wizard you think would work best here.
1)
Celestial Hurricanum: 320
Frost Phoenix: 260
Battlemage: 100(jade)/Archmage:120
Heavenwatch: 100
Starseer: 160
Skink Priest: 100
Skink Priest: 100
3 units of 10 Skinks: 240
Bastiladon: 300
Bastiladon: 300
Now my initial idea was to add the Jade battlemage, so she could heal the monsters and allow me to continuously keep my my healthy, while having 20 points left. Because each round he can heal a single unit for D3 wounds, and put a ward on that unit for one round). But then I realised that for 120 points I could have an archmage who could give a 18" ward save to all your units instead (all units in range can ignore wounds and mortal wounds on a roll of 6).
Which of these options do you think is the best? Jade Battlemage or Archmage?
2)
Scar Veteran on Carnosaur: 260 (general, +1 damage on spear item, charge trait)
Amber mage/loremaster: 100
Celestial Hurricanum: 320 (heal)
Shadowstrike Starhost: 120
Starpriest: 100
3 Terradon riders: 140
Unit of 10 Chameleon Skinks: 240
Unit of 40 Skinks: 320
Unit of 40 warriors: 400
Unit of 10 warriors: 100
Now my first idea was to use the amber battlemage to give +1 to wound rolls to my 40 Skinks stack, but then I found out that it only works in the combat phase.
I could give it to my Saurus warriors instead now, meaning that with the serpent buff from the Starpriest I can deal double damage on bite attacks on a wound roll of 5 and 6. Plus it would allow me to succeed on wound rolls of 3 or higher. However, I could use a loremaster instead, which allows me to reroll all failed hit and wound rolls for my stack of 40 Warriors with spears (who will be buffed by the Starpriest's Starlight and a mythic shield from the celestial hurricanum. Plus they have a group of 10 Saurus fanatics who will be a meatshield ;p).
Which option sounds better here? Amber battlemage or Loremaster?
Thanks in advance for your time everyone, and to all a good day!
First of all, merry christmas! I hope you are all having a great time
I wanted to thank everyone for all the help I have received with building armies with my models, and based on that my little brother and I are now working on our custom Seraphon armies.
To make things more interesting, I decided to buy the Frostheart phoenix, and put the scar veteran from the carnosaur on top, so we can paint him as a bird of paradise
Additionally, I found one of those rare amazon models made by Games workshop for Mortheim, which I am going to use as my battlemage since she has a staff as well (or convert to Loremaster and add a greatsword). And I also bought that cool Sorceress on Cold one model (with the awesome raptor model) and use her as my archmage.
Now, I have two armies I want to work to, and I wanted to hear your opinions on what order wizard you think would work best here.
1)
Celestial Hurricanum: 320
Frost Phoenix: 260
Battlemage: 100(jade)/Archmage:120
Heavenwatch: 100
Starseer: 160
Skink Priest: 100
Skink Priest: 100
3 units of 10 Skinks: 240
Bastiladon: 300
Bastiladon: 300
Now my initial idea was to add the Jade battlemage, so she could heal the monsters and allow me to continuously keep my my healthy, while having 20 points left. Because each round he can heal a single unit for D3 wounds, and put a ward on that unit for one round). But then I realised that for 120 points I could have an archmage who could give a 18" ward save to all your units instead (all units in range can ignore wounds and mortal wounds on a roll of 6).
Which of these options do you think is the best? Jade Battlemage or Archmage?
2)
Scar Veteran on Carnosaur: 260 (general, +1 damage on spear item, charge trait)
Amber mage/loremaster: 100
Celestial Hurricanum: 320 (heal)
Shadowstrike Starhost: 120
Starpriest: 100
3 Terradon riders: 140
Unit of 10 Chameleon Skinks: 240
Unit of 40 Skinks: 320
Unit of 40 warriors: 400
Unit of 10 warriors: 100
Now my first idea was to use the amber battlemage to give +1 to wound rolls to my 40 Skinks stack, but then I found out that it only works in the combat phase.
I could give it to my Saurus warriors instead now, meaning that with the serpent buff from the Starpriest I can deal double damage on bite attacks on a wound roll of 5 and 6. Plus it would allow me to succeed on wound rolls of 3 or higher. However, I could use a loremaster instead, which allows me to reroll all failed hit and wound rolls for my stack of 40 Warriors with spears (who will be buffed by the Starpriest's Starlight and a mythic shield from the celestial hurricanum. Plus they have a group of 10 Saurus fanatics who will be a meatshield ;p).
Which option sounds better here? Amber battlemage or Loremaster?
Thanks in advance for your time everyone, and to all a good day!
Last edited: