Terradon
Christopher
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...or, my first Battle Report.
Today, I played my fourth ever Age of Sigmar game, and first ever thousand point game. Because I listened to the good people here (though not quite hard enough), this is what I took:
Eternal Starhost—130
--> Saurus Eternity Warden (1, Leader)—140
--> Saurus Guard (5, with Stardrake Icon, Battleline)—100
--> Saurus Guard (5, with Wardrums, Battleline)—100
--> Saurus Guard (5, Battleline)—100
Ripperdactyl Riders (3)—140
Skink Starpriest (1, Leader, General)—80
Razordon (1, Artillery)—40
Skink Handlers (3)—40
Chameleon Skinks (5)—120
I elected the Seraphon allegiance and so enjoyed the benefit of Lords of Space and Time. My Skink Starpriest had the Nimble Command Trait and the Prism of Amyntok Artefact. The Eternity Warden carried the Blade of Realities Artefact.
My opponent, who I’ve played twice before and who is the reigning local Age of Sigmar champ (most of the people in our area play more 40K than AoS, he doesn’t play 40K at all), brought this army:
Zombies (10, Battleline)—60
Morghast Harbingers (2)—220
Skeleton Warriors (20, Battleline)—160
Wight King with Baleful Tomb Blade (Leader)—120
Vampire Lord on Zombie Dragon (Leader, Behemoth, General)—440
The army had the Death allegiance and so enjoyed the benefit of the Deathless Minions Battle Trait. The Vampire Lord General had the Red Fury Command Trait, though this never came into play. Neither did any Artefact of Death come into play, and I don’t, in fact, know which one he’d chosen for his army.
Before I get into the report proper, I’ll say something about “rules mastery,” which my opponent certainly possessed, and Capricorns, which I am. Not that I believe the stars affect my destiny, beyond the celestial powers granted by our Slann overlords, of course, but I do possess the classic (I’m told) “Capricorn trait” of being a rules-follower.
So, I showed up with my detailed and completed Pitched Battle Army Roster and he showed up with a box of models and said, “What are we doing, a thousand? Hang on a minute.” He did have the courtesy of telling me what each of the models were as he pulled them out and did his calculations, so I was able to load them in the app and read up on them as he prepared. That’s all fine. And it’s more or less fine if, as he says, it’s “just how we do it locally” that all measurements were taken from base to base when I thought they were taken from model body to model body. So long as it’s consistent throughout a game, I don’t guess it makes a difference, though it did surprise me. But there were some, I guess, “loosey goosey” things that made me itch a little. I’m pretty sure he was taking the Deathless Minion roll for all units whether they were within 6” of a Death Hero or not. And he seemed to be taking the additional Infernal Standard roll for all UNITS within range of that Wight King ability instead of all MODELS, which, y’know, makes a difference. He also ended the game by having his Wight King kill my last model with Blood Boil, using it as an ability, when it’s actually a spell of the Vampire Lord’s. That was probably an honest mistake, and I think he was just trying to end a long game he ultimately found frustrating (see below) despite winning it by a country mile, but taken with other stuff, it just seemed weird.
So, we rolled the Battle for the Pass Battleplan. He finished setting up his units before mine and elected to go first. The battle last five long rounds, and I only took the roll and went first on the fourth. He went first on all other rounds.
Battle for the Pass is all about accumulating points by controlling any or all of four objectives, as all of you know better than me. He set up his Zombies on the objective purely in his control, I set up my entire Eternal Starhost near (but not on) the objective purely in my control. The rest of our units were scattered around, mostly in or among various pieces of terrain. I did not put my Chameleon Skinks on the board until the Move Phase of the second round.
In the first round, he moved his Skeletons out (in kind of a dodgy way that basically involved a U formation around a piece of scenery, but seemed to involve some of the skeletons going straight THROUGH the scenery) and landed them very close to my Blight Toad.
I don’t know whether he meant it to be a trap, but if it was, I sure took the bait. I flew my Ripperdactyls out there and shortly found myself removing them from the battlefield as his flying Morghast Harbingers arrived to make short work of them.
Next to go was my Skink Starpriest, who I teleported onto a tower deep in his territory planning to take pot shots at his Zombies. That Vampire swooped over and took him out in two rounds.
Now, here’s where the tenor the game changed. The Skink Handlers didn’t last long, but the Razordon got in some good hits on the Skeletons and on the Morghasts (though the Skeletons kept coming back, of course). And I wound up using Lords of Space and Time to rescue the Razordon and move her back so she could play a role in my one bit of glory, more on which soon.
I had parked my Starhost and was determined to make him come to them, so they could take advantage of all the synergies they get from not moving and staying close to their Eternity Warden, which he eventually did. First he came at them with the Skeletons, and that was pretty satisfying, as they got decimated. Though of course a bunch of them came back. And because of the various things he had going on, they each got, essentially, three saves on every wound by his usage and interpretation of the rules (which I have no reason to doubt, beyond that one model/unit discrepancy).
He was piling up the points on controlling objectives, and I determined by the end of the second round that there was no way I was going to win. I was thinking of a graceful and fun way out when he said, “I really hate having to take any of my models off the battlefield.”
O-kay.
My plans changed.
I immediately stopped trying to control any objectives and just concentrated purely on generating wounds, pretty much evenly divided between the Morghasts and the Skeletons, depending on who was closest to the Starhost.
He charged the Starhost with the Morghasts and lost one of them. I then managed to roll a 6 on Lords of Space and Time and extricated the Chameleon Skinks from where they’d been cornered by Zombies, and put them on a ridgeline above the center of the battlefield with the previously teleported Razordon. Those two units managed to eliminate the Skeletons entirely, something, according to my opponent, that “had never happened before.”
But then the Wight King and the Vampire Lord waded into the middle (the second Morghast, down to 1 wound, retreated to take control of an objective). The Wight King made quick work of the Razordon and the Chameleon Skinks, and then, friends, I did not do the honorable thing. I did not concede.
Instead, I made him take almost a full hour to slowly grind away the Starhost with the Vampire Lord (with its regeneration and 14 wounds). Towards the end, when I had a lone model left, he said, “You want to call it?”
And I said, “I do not.”
Today, I played my fourth ever Age of Sigmar game, and first ever thousand point game. Because I listened to the good people here (though not quite hard enough), this is what I took:
Eternal Starhost—130
--> Saurus Eternity Warden (1, Leader)—140
--> Saurus Guard (5, with Stardrake Icon, Battleline)—100
--> Saurus Guard (5, with Wardrums, Battleline)—100
--> Saurus Guard (5, Battleline)—100
Ripperdactyl Riders (3)—140
Skink Starpriest (1, Leader, General)—80
Razordon (1, Artillery)—40
Skink Handlers (3)—40
Chameleon Skinks (5)—120
I elected the Seraphon allegiance and so enjoyed the benefit of Lords of Space and Time. My Skink Starpriest had the Nimble Command Trait and the Prism of Amyntok Artefact. The Eternity Warden carried the Blade of Realities Artefact.
My opponent, who I’ve played twice before and who is the reigning local Age of Sigmar champ (most of the people in our area play more 40K than AoS, he doesn’t play 40K at all), brought this army:
Zombies (10, Battleline)—60
Morghast Harbingers (2)—220
Skeleton Warriors (20, Battleline)—160
Wight King with Baleful Tomb Blade (Leader)—120
Vampire Lord on Zombie Dragon (Leader, Behemoth, General)—440
The army had the Death allegiance and so enjoyed the benefit of the Deathless Minions Battle Trait. The Vampire Lord General had the Red Fury Command Trait, though this never came into play. Neither did any Artefact of Death come into play, and I don’t, in fact, know which one he’d chosen for his army.
Before I get into the report proper, I’ll say something about “rules mastery,” which my opponent certainly possessed, and Capricorns, which I am. Not that I believe the stars affect my destiny, beyond the celestial powers granted by our Slann overlords, of course, but I do possess the classic (I’m told) “Capricorn trait” of being a rules-follower.
So, I showed up with my detailed and completed Pitched Battle Army Roster and he showed up with a box of models and said, “What are we doing, a thousand? Hang on a minute.” He did have the courtesy of telling me what each of the models were as he pulled them out and did his calculations, so I was able to load them in the app and read up on them as he prepared. That’s all fine. And it’s more or less fine if, as he says, it’s “just how we do it locally” that all measurements were taken from base to base when I thought they were taken from model body to model body. So long as it’s consistent throughout a game, I don’t guess it makes a difference, though it did surprise me. But there were some, I guess, “loosey goosey” things that made me itch a little. I’m pretty sure he was taking the Deathless Minion roll for all units whether they were within 6” of a Death Hero or not. And he seemed to be taking the additional Infernal Standard roll for all UNITS within range of that Wight King ability instead of all MODELS, which, y’know, makes a difference. He also ended the game by having his Wight King kill my last model with Blood Boil, using it as an ability, when it’s actually a spell of the Vampire Lord’s. That was probably an honest mistake, and I think he was just trying to end a long game he ultimately found frustrating (see below) despite winning it by a country mile, but taken with other stuff, it just seemed weird.
So, we rolled the Battle for the Pass Battleplan. He finished setting up his units before mine and elected to go first. The battle last five long rounds, and I only took the roll and went first on the fourth. He went first on all other rounds.
Battle for the Pass is all about accumulating points by controlling any or all of four objectives, as all of you know better than me. He set up his Zombies on the objective purely in his control, I set up my entire Eternal Starhost near (but not on) the objective purely in my control. The rest of our units were scattered around, mostly in or among various pieces of terrain. I did not put my Chameleon Skinks on the board until the Move Phase of the second round.
In the first round, he moved his Skeletons out (in kind of a dodgy way that basically involved a U formation around a piece of scenery, but seemed to involve some of the skeletons going straight THROUGH the scenery) and landed them very close to my Blight Toad.
I don’t know whether he meant it to be a trap, but if it was, I sure took the bait. I flew my Ripperdactyls out there and shortly found myself removing them from the battlefield as his flying Morghast Harbingers arrived to make short work of them.
Next to go was my Skink Starpriest, who I teleported onto a tower deep in his territory planning to take pot shots at his Zombies. That Vampire swooped over and took him out in two rounds.
Now, here’s where the tenor the game changed. The Skink Handlers didn’t last long, but the Razordon got in some good hits on the Skeletons and on the Morghasts (though the Skeletons kept coming back, of course). And I wound up using Lords of Space and Time to rescue the Razordon and move her back so she could play a role in my one bit of glory, more on which soon.
I had parked my Starhost and was determined to make him come to them, so they could take advantage of all the synergies they get from not moving and staying close to their Eternity Warden, which he eventually did. First he came at them with the Skeletons, and that was pretty satisfying, as they got decimated. Though of course a bunch of them came back. And because of the various things he had going on, they each got, essentially, three saves on every wound by his usage and interpretation of the rules (which I have no reason to doubt, beyond that one model/unit discrepancy).
He was piling up the points on controlling objectives, and I determined by the end of the second round that there was no way I was going to win. I was thinking of a graceful and fun way out when he said, “I really hate having to take any of my models off the battlefield.”
O-kay.
My plans changed.
I immediately stopped trying to control any objectives and just concentrated purely on generating wounds, pretty much evenly divided between the Morghasts and the Skeletons, depending on who was closest to the Starhost.
He charged the Starhost with the Morghasts and lost one of them. I then managed to roll a 6 on Lords of Space and Time and extricated the Chameleon Skinks from where they’d been cornered by Zombies, and put them on a ridgeline above the center of the battlefield with the previously teleported Razordon. Those two units managed to eliminate the Skeletons entirely, something, according to my opponent, that “had never happened before.”
But then the Wight King and the Vampire Lord waded into the middle (the second Morghast, down to 1 wound, retreated to take control of an objective). The Wight King made quick work of the Razordon and the Chameleon Skinks, and then, friends, I did not do the honorable thing. I did not concede.
Instead, I made him take almost a full hour to slowly grind away the Starhost with the Vampire Lord (with its regeneration and 14 wounds). Towards the end, when I had a lone model left, he said, “You want to call it?”
And I said, “I do not.”