Terradon
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Putzfrau said:Gary_M said:What about casting values?
With Wyssans, I guess a min of 3 dice is needed for a skink, and that is potentially a big % of the power pool (even if at 12, its still 25%), reducing the slanns effectiveness by reducing the chances of him successfully casting the more powerful spells of any lore.
Don't get me wrong, beasts is great and I have used it, but in my (very limited experience across the two) my preference is for heavens as you get the cheap buff/hex leaving the slann free to use more dice - It also has the benefit of keeping your oppo unsure as to what to dispel. Does he try to dispel Iceshard, or keep more dice to go against a more powerful/useful spell from the slann.
Throwing 3 dice means you'll fail that cast 50 percent of the time. You'll be realistically throwing 4 min, 5 if you really want it to go off.
3 dice with a level 1 skink priest at a casting value of 10 is about 74% chance of success. Throw in another dice, at it lands at about 95% chance - but the miscast chance also goes from 7 to 13.
If you bumb his level up to 2, you suddenly have a 83% chance to cast. Adding another dice would be pretty pointless, unless you really need that wyssans, or have nothing else to spend your power dice on.