Carnasaur
The Hunted
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Hey guys, I wanted to discuss this here.
Bastilodon and Saurus cold one riders are, at least IMHO, quite similar.
For the same amount of points, you get either a monster of 5 cavalry.
-M4* vs M7+swifstride
-T5 W4 vs T4 W5 (effectively)
-A3 WS3 S4+thunderstom vs A20 WS4 S4/5
-Terror vs Fear
-no flank or rear vs flank and rear
-supporting swarms, who in turn support saurus vs just supporting charges
- Ld6 vs Ld8
-Smart vs Stupid
-Small frontage vs more models*
Personally, I like cavalry very much. And I think I also prefer them over the 'Don. But I was wondering what other
people have to say about this, as I might be totally wrong.
(Also, if did I forget anything in the 'vs' section? I think I got the grit of it, but suggestions are welcome)
I like the SCOR on the flank with a unit of skirmishers nearby. They can do a good job of holding or at least delaying the enemy on that flank. With M7 and swiftstride, they are among the fastest troops we have at our disposal (bar flyers). With my aggressive playstyle, the SCOR simply outrun the monsters. When left unchecked, they deal a good amount of damage too. Especially with 4 attacks per base now!
The Bastilodon doesn't have the speed or Ld to hold up a flank, as it will get easily overrun.*
The targets that they can engage in combat are roughly the same to me, I would prefer to attack S3 (maybe S4) infantry with either unit. Anything higher than that will destroy your unit quite rapidly. I don't know the damage output of both units in combat, but SCOR have way more attacks vs thunderstomp. I like rolling the dice, so the cavalry gains my vote here.
The vulnerability to shooting is another subject.
The 'Don is ofcourse very vulnerable to cannon fire, something the SCOR aren't. But the cavalry has the disadvantage when archers/crossbows/handgunners are firing at them. It all depends on the enemy army.
Often enough, an army with war machines also has unit(s) of line shooters, so I call this one a push.
Synergy with your army;
The SCOR can escort a scar-vet/oldblood. And help out with a charge. No real synergies.
The Bastilodon has a lot of synergy. It is another monster for your opponent to deal with (target overload),
and whatever device you plant on it's back, you can synergize pretty easily with it.
Jungle swarms to give your saurus units poisoned attacks, or a laser beam that clears out enemies on the go.
Bastilodon takes it here.
The no flank/no rear is good, but not that great I think. It just means light units can't get an easy +1 for flank (or +2 for rear). The Scor don't care about light units, as they just chomp them up quite easily.
Ld 6 vs 8. Granted, the Scor are stupid, but Ld6 is something to be wary off. Your general has to be buddies with your bastilodon or it might start running away...The scor are more independant, even though you run the risk of wandering around aimlessly at some point during the game.
Terror vs fear.
Ofcourse terror is better. But is it that much of a deal? I can't really decide...
Small frontage vs more models*
The small frontage means it can still attack with all of it's force, and take few hits back (charge a saurus unit in first, then the 'Don). Also, when the Bastilodon takes a few wounds, it still operates at full capacity. When the Cavalry takes a few wounds...well, they lose 4 attacks per wound.
The fact that the bastilodon is 1 model also helps with healing through either High, or Life magic. The cav can only be brought back to life via Regrowth. The Bastilodon has more ways to get back a wound or 2.
Anyway, this is my summary for these 2 units paired up against one another. Feel free to add/discuss about them!
The Hunted
In short:
Saurus Cold One Riders have the preference of most people. They are faster and hit harder.
The Bastilodon is a decent supporting monster. But doesn't pack a whole lot of punch. The model is great though, that has to be said!*
*=edited
Bastilodon and Saurus cold one riders are, at least IMHO, quite similar.
For the same amount of points, you get either a monster of 5 cavalry.
-M4* vs M7+swifstride
-T5 W4 vs T4 W5 (effectively)
-A3 WS3 S4+thunderstom vs A20 WS4 S4/5
-Terror vs Fear
-no flank or rear vs flank and rear
-supporting swarms, who in turn support saurus vs just supporting charges
- Ld6 vs Ld8
-Smart vs Stupid
-Small frontage vs more models*
Personally, I like cavalry very much. And I think I also prefer them over the 'Don. But I was wondering what other
people have to say about this, as I might be totally wrong.
(Also, if did I forget anything in the 'vs' section? I think I got the grit of it, but suggestions are welcome)
I like the SCOR on the flank with a unit of skirmishers nearby. They can do a good job of holding or at least delaying the enemy on that flank. With M7 and swiftstride, they are among the fastest troops we have at our disposal (bar flyers). With my aggressive playstyle, the SCOR simply outrun the monsters. When left unchecked, they deal a good amount of damage too. Especially with 4 attacks per base now!
The Bastilodon doesn't have the speed or Ld to hold up a flank, as it will get easily overrun.*
The targets that they can engage in combat are roughly the same to me, I would prefer to attack S3 (maybe S4) infantry with either unit. Anything higher than that will destroy your unit quite rapidly. I don't know the damage output of both units in combat, but SCOR have way more attacks vs thunderstomp. I like rolling the dice, so the cavalry gains my vote here.
The vulnerability to shooting is another subject.
The 'Don is ofcourse very vulnerable to cannon fire, something the SCOR aren't. But the cavalry has the disadvantage when archers/crossbows/handgunners are firing at them. It all depends on the enemy army.
Often enough, an army with war machines also has unit(s) of line shooters, so I call this one a push.
Synergy with your army;
The SCOR can escort a scar-vet/oldblood. And help out with a charge. No real synergies.
The Bastilodon has a lot of synergy. It is another monster for your opponent to deal with (target overload),
and whatever device you plant on it's back, you can synergize pretty easily with it.
Jungle swarms to give your saurus units poisoned attacks, or a laser beam that clears out enemies on the go.
Bastilodon takes it here.
The no flank/no rear is good, but not that great I think. It just means light units can't get an easy +1 for flank (or +2 for rear). The Scor don't care about light units, as they just chomp them up quite easily.
Ld 6 vs 8. Granted, the Scor are stupid, but Ld6 is something to be wary off. Your general has to be buddies with your bastilodon or it might start running away...The scor are more independant, even though you run the risk of wandering around aimlessly at some point during the game.
Terror vs fear.
Ofcourse terror is better. But is it that much of a deal? I can't really decide...
Small frontage vs more models*
The small frontage means it can still attack with all of it's force, and take few hits back (charge a saurus unit in first, then the 'Don). Also, when the Bastilodon takes a few wounds, it still operates at full capacity. When the Cavalry takes a few wounds...well, they lose 4 attacks per wound.
The fact that the bastilodon is 1 model also helps with healing through either High, or Life magic. The cav can only be brought back to life via Regrowth. The Bastilodon has more ways to get back a wound or 2.
Anyway, this is my summary for these 2 units paired up against one another. Feel free to add/discuss about them!
The Hunted
In short:
Saurus Cold One Riders have the preference of most people. They are faster and hit harder.
The Bastilodon is a decent supporting monster. But doesn't pack a whole lot of punch. The model is great though, that has to be said!*
*=edited