With 3 more games under my belt, I'm keeping the Bastiladons but mixing up my magic phase.
Tetto Eko has been so stupidly good, I'm no longer using him. He's become target #1 for being comp'ed out, and taking him will hit your comp score hard.
Instead, I've switched to a channel slaan, priest with cloak of feathers (level1beast) and priest with forbidden rod (level 1 beast).
For the slaan, I've switched from loremaster high magic, to plain old death magic.
Death Magic has 3 direct damage snipes, only 1:1296 games do I get a single direct damage spell.
Death Also has 2 very good hexes.
Death is lacking magic missiles, which is filled nicely with the Beam of Chotec.
Finally, with init 3 temple guard (thank you bastiladon) I'm not afraid of throwing a purple sun. With the slaan in a corner, I can cast it while only touching 2 temple guard.
For Buffs, I have in the two skink priests, both would have wild form (unless the flying one rolls up transformation).
It's made for a very balanced and effective magic phase. 2-3 direct damage snipes, 2 magic missiles, 2 augments and 1-2 other death spells. 3 channels on a 5+ and 2 channels on a 6, gives a pretty solid edge in magic. Add to that the +D6 power dice (1 use) and the dice generated from death it seems to play out really well.
-Matt