destroyed my buddy's dwarf list with:
Skink chief on ripper with egg (50% chance for 2D6 S5 hits). Hide him in a unit of rippers and hit enemy from a flank.
2 chameleon units. Place 12" away and charge first turn. If he kills one of your guys big deal. Your charge already gave you 1 combat point. I lock up warmachines with chameleons every time.
Sacrifice rippers and skirmishing units. Who cares if they die. Give a chance for your blocks and monsters to get over the table.
Give your monsters extra 10" move with Walk Between Worlds and you'll be in thunderstomping distance in no time.
Good luck
Skink chief on ripper with egg (50% chance for 2D6 S5 hits). Hide him in a unit of rippers and hit enemy from a flank.
2 chameleon units. Place 12" away and charge first turn. If he kills one of your guys big deal. Your charge already gave you 1 combat point. I lock up warmachines with chameleons every time.
Sacrifice rippers and skirmishing units. Who cares if they die. Give a chance for your blocks and monsters to get over the table.
Give your monsters extra 10" move with Walk Between Worlds and you'll be in thunderstomping distance in no time.
Good luck