Hi well as you may have guessed i need some pointers on how to stop my friends Ironguts.
The last game we had the Ironguts made buggsquash of my 2x 20 Saurus Warriors, well - a warrior + a Oldblood. He is a fromer GW Outrider and is near unbetable, he got top 10 in some big tournament in Sweden a year back or so.
He had 2 charakters in the bolck so my Oldblood were outmatshed tho he did take the Bruiser with him and the Slaughtermaster was down to 1W double wound sword for the winn
(luck with the hitts and wounds helps allot too). The Oldblood was run down with the rest of the unit as i rolled 8 on the break test and lost the combat with 3.
To make it worse he backs them upp with Leadbelchers as he's no idiot. All this is in a campaign however and the points up since last time.
Is it a good idéa to try to counter that block with a big block of Temple Guards? If i don't get to save then i might aswell give him the same treatment. For this game i'l have 1337,5 points, silver mines and fortification but it's not that the last half point is gonna do anything.
The last game we had the Ironguts made buggsquash of my 2x 20 Saurus Warriors, well - a warrior + a Oldblood. He is a fromer GW Outrider and is near unbetable, he got top 10 in some big tournament in Sweden a year back or so.
He had 2 charakters in the bolck so my Oldblood were outmatshed tho he did take the Bruiser with him and the Slaughtermaster was down to 1W double wound sword for the winn
To make it worse he backs them upp with Leadbelchers as he's no idiot. All this is in a campaign however and the points up since last time.
Is it a good idéa to try to counter that block with a big block of Temple Guards? If i don't get to save then i might aswell give him the same treatment. For this game i'l have 1337,5 points, silver mines and fortification but it's not that the last half point is gonna do anything.