Temple Guard
protector
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You could only summon 4 per turn,
"CASTING SPELLS
All wizards can use the spells described
below, as well as any spells listed on their
warscroll. A wizard can only attempt to cast
each spell once per turn."
Each slann can attempt to cast 3 times per phase, with 4 slann that equals 12 casting attempts to summon different units, I could only summon 4 of one type of unit, but as GW employees have already stated I don't need to have a unit on the battlefield to summon it.
Another thing: if all of your starting models are slain, you automatically lose regardless.
"GLORIOUS VICTORY, p.2
For example, if one
player lost 75% of their starting models, and
the other player lost 50%, then the player
that only lost 50% of their models could
claim a minor victory.
Models added to your army during the
game (for example, through summoning,
reinforcements, reincarnation and so on) do
not count towards the number of models in
the army, but must be counted among the
casualties an army suffers."
Actually that is incorrect, through the rules the opposing player will only be able to claim a Major Victory if I have no models on the table, whereas if I choose endure and have Oxyotl left on the battlefield by the end of turn 6 I then achieve a Major Victory. What you are describing happens when a major victory cannot be achieved and instead "the outcome is not obvious, then a result of sorts can be calculated" in which you calculate the % of models slain which would almost certainly place my opponent above me. This would only happen if at the end of turn 6 my opponent was able to destroy all the original models that I deployed, at that point he would gain a Minor Victory
These summon-heavy armies would actually have to table the opponent's entire army in order to get a major victory, as a minor victory would probably be hard to get: you better believe that your opponent, if they've read the rules, will chase all of your starting units to the last.
This would only be true if the opponent started with 6 or less models, if he/she has 7 or more models then I can achieve a major victory through any of the chosen sudden death scenarios.
Furthermore, 7 or more models should be able to create a sufficient cloud through which Oxyotl would have a hard time coming onto the board in range... it wouldn't be much for your opponent to create a 16" radius around the model in question, given the appropriate battle.
I'm really not sure what you are getting at here, to be able to cover the entire board so that no space has more than a 3" gap between enemy units is almost impossible. And even then you would have to cover the area so that you were assured to be able to remove 4 wounds from Oxyotl in a single combat phase. This is also assuming you were able to destroy all 4 slann prior to the 6th turn, which would also be incredibly difficult due to Chakax rules allowing for multiple of him guarding each slann and re-allocating wounds.
I do not mean to come across contradictory but I believe you may need to re-read the rules on some of these points, specifically sudden death scenarios and achieving victory conditions.