Saurus
Great Lord Tlanxla
New Member
- Messages
- 84
- Likes Received
- 0
- Trophy Points
- 0
With the coming of the new rules some armies are just more overpowered than others and this has changed since the last one. Here is a list of what a few of my friends and I came up with for the army rankings for tournaments and such.
1 and 2. Skaven/Dwarves With the new step up rule in close combat massive cheap skaven units will be unbeatable and now that stone throwers are more accurate and you can shoot through forests as well as in two ranks; Dwarves will be one of the top two armies to beat.
3. Lizardmen I am very happy to say that lizardmen are now the top three army. Saurus warriors are arguably the best combat troops for the points. Now that they can step up they will be unbeatable in combat. The slann is also very powerful with the new levels of all spells and the carnosaur and stegadon are horrifyingly mean with thunderstomp.
4. Warriors of Chaos Warriors are number 4 because of the combat blocks that make up their army and their magic that will be even more powerful now. Unfortunately for all of us we wont be seeing many chaos knights any more (Whooo hooo!!)
5 and 6. Dark Elves/High Elves It is a toss up between these two armies right now. Both have powerful magic that will be better now but expensive, low toughness and armour troops are holding them back.
7. Ogre Kingdoms Now that ogres can fight in two ranks and stomp they are very very mean in close combat. Even meaner than before. Along with massive knoblar blocks ogres are going to be very strong.
8. Orcs and Goblins I think that we will be seeing a lot of all goblin armies supported by many goblin war machines. For this reason alone Orcs and Goblins have gotten better.
9. Empire Empire have gotten slighly better because of their shooting being improved. Their troops remain the same as well as magic and monsters, etc.
10. Beastmen Beastmen are about the same. Their combat is okay but now minotaurs will be better now that they can stomp.
11. Wood Elves Because skirmishers really dont do anything anymore wood elves are not really a competitive army. Their shooting got a boost but now that dryads, wardancers, etc. no longer do anything they are not really a strong army.
12. Tomb Kings/ Vampire Counts I am not really sure about these two armies because rumor has it that they are going to be getting very mean new magic lores in the FAQ errata.
13. Daemons Daemons took a huge dive in the new edition. Their characters are now easily stopped with cannons, stone throwers, etc. Their troops are too expensive to have a hoard and not strong enough to stand up to the units of other armies right now.
14. Brettonia With the new rules for cavalry Brettonia are hardly even worth playing. Hopefully they will get a boost from the FAQ
Well there it is. Feel free to comment and dispute!

1 and 2. Skaven/Dwarves With the new step up rule in close combat massive cheap skaven units will be unbeatable and now that stone throwers are more accurate and you can shoot through forests as well as in two ranks; Dwarves will be one of the top two armies to beat.
3. Lizardmen I am very happy to say that lizardmen are now the top three army. Saurus warriors are arguably the best combat troops for the points. Now that they can step up they will be unbeatable in combat. The slann is also very powerful with the new levels of all spells and the carnosaur and stegadon are horrifyingly mean with thunderstomp.
4. Warriors of Chaos Warriors are number 4 because of the combat blocks that make up their army and their magic that will be even more powerful now. Unfortunately for all of us we wont be seeing many chaos knights any more (Whooo hooo!!)
5 and 6. Dark Elves/High Elves It is a toss up between these two armies right now. Both have powerful magic that will be better now but expensive, low toughness and armour troops are holding them back.
7. Ogre Kingdoms Now that ogres can fight in two ranks and stomp they are very very mean in close combat. Even meaner than before. Along with massive knoblar blocks ogres are going to be very strong.
8. Orcs and Goblins I think that we will be seeing a lot of all goblin armies supported by many goblin war machines. For this reason alone Orcs and Goblins have gotten better.
9. Empire Empire have gotten slighly better because of their shooting being improved. Their troops remain the same as well as magic and monsters, etc.
10. Beastmen Beastmen are about the same. Their combat is okay but now minotaurs will be better now that they can stomp.
11. Wood Elves Because skirmishers really dont do anything anymore wood elves are not really a competitive army. Their shooting got a boost but now that dryads, wardancers, etc. no longer do anything they are not really a strong army.
12. Tomb Kings/ Vampire Counts I am not really sure about these two armies because rumor has it that they are going to be getting very mean new magic lores in the FAQ errata.
13. Daemons Daemons took a huge dive in the new edition. Their characters are now easily stopped with cannons, stone throwers, etc. Their troops are too expensive to have a hoard and not strong enough to stand up to the units of other armies right now.
14. Brettonia With the new rules for cavalry Brettonia are hardly even worth playing. Hopefully they will get a boost from the FAQ
Well there it is. Feel free to comment and dispute!