Wrote a new list yesterday but can't test it yet. Maybe someone of you wants to try that out. The idea behind it:
You have 2 drops, chameleons and rippers held in reserve. You get the first turn, advance your heroes and Knights in one big pile. The rippers drob behind your enemy or on the flank/ front to slow him down and they will charge multiple enemy units. You have one activation and they get +1 one to wound, have rerolls for everything so they will kill almost every model which would otherwise strike back. (last game i had only 6 in the back of my tzeentch enemy and they wiped out 6 skyfires, one mage on disc, one mage on foot and about 2 enlightened..)
Either you infiltrate your chameleons to capture objectives or to deal more damage, or keep them for later.
Your enemy has now 2 choices in his first turn:
1} ignore the rippers and get slapped by them later
2} ignore your knights and heroes and kill the Ripperdactyls
So, then its your 2nd turn and you either
1) charge with your Oldblood and ScarVets and Knights which will mean:
Oldblood with +2 Attacks from his command ability and 3 ScarVets with each +2 Attacks (and the possibility on a 4+ to attack again with bonus attacks) and (now its getting funny) each vet has 2 cold one bites +3 bites from the command abilities and each cold one knight has 5 cold one bites so you get in total:
ScarVets: 3x (5 Attacks 3+,3+,-1 and 5 Attacks 3+4+ and 1 att 4+3+)
Oldblood: 5 Attacks 3+, 3+,-1,d3 dmg + his carnosaur
Knights with blades: 18x 3+,3+ Attacks and
75 x 3+4+ cold one bites and 15 mediocre jaw attacks
What i dit not calculate: bloodclaw starhost also gives additional jaw attacks. Skink priest could get you rerolling charge, run and save rolls..
Of course you have to be aggressive and Master your setup, movement and ripper charge but, boy do i not want to be a shooting or casting army with that much hard hitting seraphon in my midst =D
Edit: If you love Ripperdactyls you could go with the 2nd armylist image..
The skinks take objectives and hide while your rippers "distract" your enemy with a first turn charge of:
(all hit and wound rolls rerollable)
26x Spears 4+ 4+ ; 72 Claws 3+ 2+
And 72 Beaks 4+ 2+ which will generate another 54 Beak Attacks 4+ 2+.. Ehm
Average of 167 wounds (without rend) from 24 rippers in the back (or wherever) of your enemy.
One trick pony you say? One trick warhorse I would say lol