Carnasaur
ASSASSIN_NR_1
Well-Known Member
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Before anything else, I should say that I really like my Alpha Carnosaur, so I will most likely rather keep him, than the Cuatl Lord for instance.
I will write with some units, why I have taken them, or what I am thinking about them, so reader (you) can get an idea of what I am trying to do (if anything rally
)
4500 points - There is 4496 points
Characters - max 40% - 1800 points
Warlord 840 points
Alpha Carnosaur
Flesh Render
Lucky Shield
I am trying not to go overboard with magic items, but the flesh render costs the same as a regular great weapon, but with +1 to armour piercing, so why not. I am thinking of making the Warlord my general, to get the increased range for inspiring presence, as I do not have a BSB (which might be quite dangerous).
Saurian Veteran 360 points
Raptor
Armour of Fortune
Great Weapon
I have never really tried a cowboy, so I thought I would try. He is relatively lightly equipped (there were not a lot of points to throw around). The armour of fortune was only 10 points more than regular heavy armour, which he can not wear as he is mounted. Basic Great weapon should be fine I think.
Cuatl Lord 600 points
Dispel Scroll
From my last couple of games, I think it is a bit too dangerous to not include some kind of magic, so I went with a basically naked Cuatl Lord, but at least it should give me some decent magic, I just can't quite figure out which path to go with.
Edit: I'm thinking Pyromancy could be okay, to deal with chaff units.
Core min - 20% - 900 points
30 Skinks 610 points
3 Caimans
F/C
Gleaming Icon
I just needed some core, and they are quite fast like the rest of the army, though maybe regular saurus would be a better choice.
16 Saurian warriors 356 points
F/C
Minor protection for Cuatl Lord.
Edit: Scratch current Core for:
"
35 Saurian Warriors 890 points
F/C
Spears
Serpent
War Standard
10 Saurian warriors 190 points
Serpent
"
Special - no limit
11 Raptor Riders 700 points
F/C
Potential support for the Cowboy, Warlord or Taurosaur, and if need be, they are scoring.
Edit: Minor change
"
10 Raptor Riders 710 points
F/C
Reding Banner
"
Jungle Guerrillas - 30% - 1350 points
10 Chameleons 240 points
10 Chameleons 240 points
Chameleon Skinks to get a bit of poisoned shooting, though maybe Chameleons are not the best at 4500 points. Not quite sure, I have not used them much.
Scratch these fore:
"
10 Skink Hunters 180 points
Blowpipes
10 Skink Hunters 180 points
Blowpipes
"
Thunder Lizards - 35% - 1575 points
Taurosaur 550 points
Great Bow
Engine of the ancients
I am actually not quite sure if it is allowed to have the Great Bow and the engine, but I could not find anything against when I looked. The Engine is to buff my magic a bit, but the main idea is protecting the Alpha Carnosaur, or maybe the cowboy somewhat. This with the Alpha Carnosaur, should be rather dangerous on the charge as well.
So what do ye think? Is it any good, and are there any critique? Any corrections I should think about making?
I will write with some units, why I have taken them, or what I am thinking about them, so reader (you) can get an idea of what I am trying to do (if anything rally
4500 points - There is 4496 points
Characters - max 40% - 1800 points
Warlord 840 points
Alpha Carnosaur
Flesh Render
Lucky Shield
I am trying not to go overboard with magic items, but the flesh render costs the same as a regular great weapon, but with +1 to armour piercing, so why not. I am thinking of making the Warlord my general, to get the increased range for inspiring presence, as I do not have a BSB (which might be quite dangerous).
Saurian Veteran 360 points
Raptor
Armour of Fortune
Great Weapon
I have never really tried a cowboy, so I thought I would try. He is relatively lightly equipped (there were not a lot of points to throw around). The armour of fortune was only 10 points more than regular heavy armour, which he can not wear as he is mounted. Basic Great weapon should be fine I think.
Cuatl Lord 600 points
Dispel Scroll
From my last couple of games, I think it is a bit too dangerous to not include some kind of magic, so I went with a basically naked Cuatl Lord, but at least it should give me some decent magic, I just can't quite figure out which path to go with.
Edit: I'm thinking Pyromancy could be okay, to deal with chaff units.
Core min - 20% - 900 points
30 Skinks 610 points
3 Caimans
F/C
Gleaming Icon
I just needed some core, and they are quite fast like the rest of the army, though maybe regular saurus would be a better choice.
16 Saurian warriors 356 points
F/C
Minor protection for Cuatl Lord.
Edit: Scratch current Core for:
"
35 Saurian Warriors 890 points
F/C
Spears
Serpent
War Standard
10 Saurian warriors 190 points
Serpent
"
Special - no limit
11 Raptor Riders 700 points
F/C
Potential support for the Cowboy, Warlord or Taurosaur, and if need be, they are scoring.
Edit: Minor change
"
10 Raptor Riders 710 points
F/C
Reding Banner
"
Jungle Guerrillas - 30% - 1350 points
10 Chameleons 240 points
10 Chameleons 240 points
Chameleon Skinks to get a bit of poisoned shooting, though maybe Chameleons are not the best at 4500 points. Not quite sure, I have not used them much.
Scratch these fore:
"
10 Skink Hunters 180 points
Blowpipes
10 Skink Hunters 180 points
Blowpipes
"
Thunder Lizards - 35% - 1575 points
Taurosaur 550 points
Great Bow
Engine of the ancients
I am actually not quite sure if it is allowed to have the Great Bow and the engine, but I could not find anything against when I looked. The Engine is to buff my magic a bit, but the main idea is protecting the Alpha Carnosaur, or maybe the cowboy somewhat. This with the Alpha Carnosaur, should be rather dangerous on the charge as well.
So what do ye think? Is it any good, and are there any critique? Any corrections I should think about making?
Last edited: