Skink
Oldblood Itzahuan
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OK, so this is basically a repost of something I posted in the "Maybe There is a Way..." thread, but I figure this is something extremely important to get out there, since the army comp system (or lack thereof) is what is giving many 8th Ed players grief.
So, without further delay.... There IS apparently a way to balance the game. GW has been sending pamphlets to various gamestores in my area with a tentative set of army building rules. While it's still a loose system, it seems far more sporting than just "put as much as you want on the table". I'm unsure whether this is something they plan to formalize of just something the GW guys are spitballing, but it seems pretty good.
The problem with making points systems is that much of a model's advantage lies in its synergy with other models and intricacies in their unique rules, ie, things that are extremely difficult to formulate into a point value system. So it seems GW said screw it, and tried to make a structure system using the advantages of the AoS system.
Basically, it all boils down to the "Keywords/Tags" at the bottom of every Warscroll. In short, the balance system restrains the total number of Warscrolls you can field, sets a hard limit on the number of wounds you can allocate to a single warscroll (so you won't have to worry about cheeselords fielding 90+ spearmen blobs), prevent unit duplication (Some exceptions apply), and restrict the number of Warscrolls you can field with the "Hero", " Cavalry" and/or "Monster" Keyword. Or, you can field one of the "army specific Battalion Formations", since those are basically all balanced out.
Here's an example Warhost Format my store is currently running:
6-8 Warscrolls
1-3 Hero Keywords (unless required by Battallion)
0-2 Monster/Cavalry Keywords (unless required by Battallion)
30W Scroll Cap (number of wounds a single scroll can have)
80W Hard Cap (Max Wounds per Warhost)
No unit Duplication (unless required by Battallion)
So as an example, here's the list I field with these rules at my local gaming pub:
--------------------------------------------------------------------------------------
Cohort of the Celestial Path
Oldblood General on Foot (Suntooth Maul) <<hero keyword>>
Skink Priest (Priestly Trappings) <<hero keyword>>
30 Saurus (Full Command)
10 Temple Guard (Full Command)
5 Saurus Cavalry (Full Command) <<cavalry keyword>>
Bastiladon (Solar Engine) <<monster keyword>>
3 Salamanders
2 Skink Handlers
--------------------------------------------------------------------------------------
That's 2 Hero Keywords, 1 Monster Keyword, 1 Cavalry Keyword, 8 Warscrolls with No Duplicate units and 80 Wounds total. Not bad for a couple of minutes.
Likewise, when I'm not playing this list, I tend to play the Saurus Host Battalion List straight out of the book. Ignoring Battleshock on 3 Units of Saurus and Temple Guard, all of whom have even more attacks than usual, is pretty sweet.
Now, army comp aside, the advantage to this system is that it doesn't try to fairly quantify the value of a model in points, and simply encourages diversity by limiting the particularly brutal units, limiting Max unit size to prevent steamrolling based in pay to win, and forcing players to use multiple warscrolls in a warhost. The end result is pretty respectable, with players rewarded for seeking synergy and diversifying their force. So far, I've yet to see any warhost that is built the same with this system.
I know there are other methods about, but this method is the best I've come across so far.
And with that, I fade back into my leygate and await continued discussion.
So, without further delay.... There IS apparently a way to balance the game. GW has been sending pamphlets to various gamestores in my area with a tentative set of army building rules. While it's still a loose system, it seems far more sporting than just "put as much as you want on the table". I'm unsure whether this is something they plan to formalize of just something the GW guys are spitballing, but it seems pretty good.
The problem with making points systems is that much of a model's advantage lies in its synergy with other models and intricacies in their unique rules, ie, things that are extremely difficult to formulate into a point value system. So it seems GW said screw it, and tried to make a structure system using the advantages of the AoS system.
Basically, it all boils down to the "Keywords/Tags" at the bottom of every Warscroll. In short, the balance system restrains the total number of Warscrolls you can field, sets a hard limit on the number of wounds you can allocate to a single warscroll (so you won't have to worry about cheeselords fielding 90+ spearmen blobs), prevent unit duplication (Some exceptions apply), and restrict the number of Warscrolls you can field with the "Hero", " Cavalry" and/or "Monster" Keyword. Or, you can field one of the "army specific Battalion Formations", since those are basically all balanced out.
Here's an example Warhost Format my store is currently running:
6-8 Warscrolls
1-3 Hero Keywords (unless required by Battallion)
0-2 Monster/Cavalry Keywords (unless required by Battallion)
30W Scroll Cap (number of wounds a single scroll can have)
80W Hard Cap (Max Wounds per Warhost)
No unit Duplication (unless required by Battallion)
So as an example, here's the list I field with these rules at my local gaming pub:
--------------------------------------------------------------------------------------
Cohort of the Celestial Path
Oldblood General on Foot (Suntooth Maul) <<hero keyword>>
Skink Priest (Priestly Trappings) <<hero keyword>>
30 Saurus (Full Command)
10 Temple Guard (Full Command)
5 Saurus Cavalry (Full Command) <<cavalry keyword>>
Bastiladon (Solar Engine) <<monster keyword>>
3 Salamanders
2 Skink Handlers
--------------------------------------------------------------------------------------
That's 2 Hero Keywords, 1 Monster Keyword, 1 Cavalry Keyword, 8 Warscrolls with No Duplicate units and 80 Wounds total. Not bad for a couple of minutes.
Likewise, when I'm not playing this list, I tend to play the Saurus Host Battalion List straight out of the book. Ignoring Battleshock on 3 Units of Saurus and Temple Guard, all of whom have even more attacks than usual, is pretty sweet.
Now, army comp aside, the advantage to this system is that it doesn't try to fairly quantify the value of a model in points, and simply encourages diversity by limiting the particularly brutal units, limiting Max unit size to prevent steamrolling based in pay to win, and forcing players to use multiple warscrolls in a warhost. The end result is pretty respectable, with players rewarded for seeking synergy and diversifying their force. So far, I've yet to see any warhost that is built the same with this system.
I know there are other methods about, but this method is the best I've come across so far.
And with that, I fade back into my leygate and await continued discussion.