Skink Priest
pendrake
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Pendrake's Fighting Value Formula
Draft 3
Draft 3
Step 1: Add all the favorable stat numbers.
Brave+Range+Attacks+2Hit+2Wound+Rend number+Damage+Abs+Opt = A
On combat models use the range number.
On shooting models divide the missile range number by 2.
On models with multiple lines add up the maximum possible number of attacks the model could legally use.
On models with multiple lines use the highest damage number.
For Any number written as N+ use the following:
6+ =1; 5+ =2; 4+ =3; 3+ =4; 2+ =5; 1+ =6 (7 minus N)
For the Rend value use the magnitude but ditch the - minus sign. (math symbol is "|N|" )
Add 1-5 points for special Abilities (5 if it is really good; 1 if it is positive but meh...)
Add 1-5 points for helpful Options (5 if it is really good; 1 if it is positive but meh...)
On shooting models divide the missile range number by 2.
On models with multiple lines add up the maximum possible number of attacks the model could legally use.
On models with multiple lines use the highest damage number.
For Any number written as N+ use the following:
6+ =1; 5+ =2; 4+ =3; 3+ =4; 2+ =5; 1+ =6 (7 minus N)
For the Rend value use the magnitude but ditch the - minus sign. (math symbol is "|N|" )
Add 1-5 points for special Abilities (5 if it is really good; 1 if it is positive but meh...)
Add 1-5 points for helpful Options (5 if it is really good; 1 if it is positive but meh...)
Step 2: Add Wounds + Save + Move together = B
Step 3: Multiply the the results of the first two steps. A x B = nnn
Step 4: Divide nnn by M.
M is the minimum # of models listed on the warscroll (usually 1, 5, or 10).
_______________________________________________________Short form:
( B+Ra+A+2H+2W+Re+D+Ab+Op ) x ( W + M+S ) = Fighting Value
Fighting Value / M = Points Per Model ( but round up if there is any decimal )