Ripperdactyl
MackiMac
Well-Known Member
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This is a fun list I came up with. I have no idea if this works. I have not tried the list, dont have the models for it.
The plan is simple, charge with all Bastiladons in your first turn.
Hero Phase
1. Use the Skink Priests celestial rites abilities on the bastiladons to get re-roll charge/saves
2. Cast the Cogs (set it to speed up time, +2 move/charge) and the Bridge
3. LoSaT any Bastiladons that couldnt get in range of the bridge
Movement Phase
4. Move the remaining Bastiladons over the bridge. Now all of them should be 9" from an enemy unit.
Charge Phase
5. Charge!!! If you got the cogs up you should have +2 (+3 if you rolled "The Hunter's Steed" on the Slann) on the charge with re-roll.
If you can get all four Bastiladons within 8" of an enemy unit they will on averege take 8 mortal wounds every combat phase (both yours and your opponents).
Allegiance: Seraphon
- Mortal Realm: Ghur
LEADERS
Slann Starmaster (260)
- General
- Command Trait : Great Rememberer
- Artefact : Gryph-feather Charm
- Spell : Stellar Tempest
Skink Starpriest (80)
- Spell : Celestial Apotheosis
Skink Priest (80)
- Priestly Trappings
Skink Priest (80)
- Priestly Trappings
UNITS
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
BEHEMOTHS
Bastiladon (280)
- Weapon : Ark of Sotek
Bastiladon (280)
- Weapon : Ark of Sotek
Bastiladon (280)
- Weapon : Ark of Sotek
Bastiladon (280)
- Weapon : Ark of Sotek
ENDLESS SPELLS / TERRAIN
Chronomantic Cogs (80)
Soulscream Bridge (80)
TOTAL: 1990/2000
EXTRA COMMAND POINTS: 0
WOUNDS: 81
LEADERS: 4/6
BATTLELINES: 3 (3+)
BEHEMOTHS: 4/4
ARTILLERY: 0/4
ARTEFACTS: 1/1
ALLIES: 0/400
The plan is simple, charge with all Bastiladons in your first turn.
Hero Phase
1. Use the Skink Priests celestial rites abilities on the bastiladons to get re-roll charge/saves
2. Cast the Cogs (set it to speed up time, +2 move/charge) and the Bridge
3. LoSaT any Bastiladons that couldnt get in range of the bridge
Movement Phase
4. Move the remaining Bastiladons over the bridge. Now all of them should be 9" from an enemy unit.
Charge Phase
5. Charge!!! If you got the cogs up you should have +2 (+3 if you rolled "The Hunter's Steed" on the Slann) on the charge with re-roll.
If you can get all four Bastiladons within 8" of an enemy unit they will on averege take 8 mortal wounds every combat phase (both yours and your opponents).
Allegiance: Seraphon
- Mortal Realm: Ghur
LEADERS
Slann Starmaster (260)
- General
- Command Trait : Great Rememberer
- Artefact : Gryph-feather Charm
- Spell : Stellar Tempest
Skink Starpriest (80)
- Spell : Celestial Apotheosis
Skink Priest (80)
- Priestly Trappings
Skink Priest (80)
- Priestly Trappings
UNITS
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
BEHEMOTHS
Bastiladon (280)
- Weapon : Ark of Sotek
Bastiladon (280)
- Weapon : Ark of Sotek
Bastiladon (280)
- Weapon : Ark of Sotek
Bastiladon (280)
- Weapon : Ark of Sotek
ENDLESS SPELLS / TERRAIN
Chronomantic Cogs (80)
Soulscream Bridge (80)
TOTAL: 1990/2000
EXTRA COMMAND POINTS: 0
WOUNDS: 81
LEADERS: 4/6
BATTLELINES: 3 (3+)
BEHEMOTHS: 4/4
ARTILLERY: 0/4
ARTEFACTS: 1/1
ALLIES: 0/400

