Cold One
Vallis
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Raptadon Chargers are good. They have a high damage output for the cost. But what about Raptadon Hunters? It's it ever worth taking a unit of Hunters when you could have another unit of Chargers for the same cost?
Raptadon Hunters get better when you have more Chargers around them. They can split their shooting attack, and thereby buff multiple units of Chargers at a time. But in a simple scenario, where there are just 2 units of Raptadons, how do they compare? How does one unit of Hunters and one unit of Chargers compare to two units of Chargers?
A unit of 5 Chargers will average 8 wounds in melee against an enemy with a 4+ save. When contesting an objective, that jumps to 11.6 wounds. (Interestingly, if a unit of Hunters shoots and then charges an enemy with a 4+ save, it also averages 8 damage.)
So against a 4+ save, two units of chargers should deal 16 wounds, or 23.2 while contesting an objective.
A unit of Chargers and a unit of Hunters together is more complex, as many actions must occur to maximize damage. Here are the steps and the damage output against a 4+ save:
So to compare:
- Two units of Chargers: 16 damage (23.2 obj)
- One unit of each: 19.5 damage (24.2 obj)
How about three units of Chargers compared to two Charger units and one Hunter unit? Remember, the Hunters can buff both units of Chargers even if they're charging different units, by splitting their shooting attack.
- Three Chargers: 24 damage (34.8 obj)
- Two Chargers, One Hunter: 28.7 (38.1 obj)
Hmmm... Maybe Raptadon Hunters have a place after all.
What do others think?
Raptadon Hunters get better when you have more Chargers around them. They can split their shooting attack, and thereby buff multiple units of Chargers at a time. But in a simple scenario, where there are just 2 units of Raptadons, how do they compare? How does one unit of Hunters and one unit of Chargers compare to two units of Chargers?
A unit of 5 Chargers will average 8 wounds in melee against an enemy with a 4+ save. When contesting an objective, that jumps to 11.6 wounds. (Interestingly, if a unit of Hunters shoots and then charges an enemy with a 4+ save, it also averages 8 damage.)
So against a 4+ save, two units of chargers should deal 16 wounds, or 23.2 while contesting an objective.
A unit of Chargers and a unit of Hunters together is more complex, as many actions must occur to maximize damage. Here are the steps and the damage output against a 4+ save:
- The Hunters shoot: 2.3 damage
- The Charger charge (get +1 to hit from Hunters)
- The Hunters shoot again: 2.3 damage
- The Hunters charge
- The Chargers attack: 9.2 damage (13.9 obj)
- The Hunters attack: 5.7 damage
So to compare:
- Two units of Chargers: 16 damage (23.2 obj)
- One unit of each: 19.5 damage (24.2 obj)
How about three units of Chargers compared to two Charger units and one Hunter unit? Remember, the Hunters can buff both units of Chargers even if they're charging different units, by splitting their shooting attack.
- Three Chargers: 24 damage (34.8 obj)
- Two Chargers, One Hunter: 28.7 (38.1 obj)
Hmmm... Maybe Raptadon Hunters have a place after all.
What do others think?
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