Terradon
Stonecutter
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Thanks to the will of the old ones and some timely luck, I am through to round 2 of Ard Boyz
Now, for round 2 the scenarios are quite different so I am changing my list to adjust for the victory conditions. I am looking for feedback of any sort, particularly in terms of armies/combos (other than the stank) that I will have a tough time fighting with the proposed list. I also have a few specific questions which I will post after the list. Any and all comments are most welcome. Here are the scenarios followed by the list.
Scenario 1 -Battle Line with Kill points only way of victory (5 for general, 2/other character, 2/core, 4/special & 8/rare). Also, roll d6 after every spell attempt and on a 1 suffer a miscast.
Scenario 2: Dawn Attack, crazed fanatic (indestructible but worth 5 battle points if held at game's end).
Scenario 3: Blood & Glory but play until turn 6 with player breaking opponent first getting +500 VPs.
Lord - Standard slaan (loremaster with life, steal 6s, +1PD/casting), cupped hands, flaming banner
2 x tooled up scar vets (one mounted with 1+ re-roll, other on foot) magic stuff TBD
1 x scroll caddy with cube darkness
Core:
40 x Saurus with FC
2 x skrox with 16 + 2 krox & FC
2 x skrox with 24 + 3 krox & FC
N.B. - the skrox give enough "fortitude" points to avoid breaking even if the slann/saurus block dies.
Special:
10 x chameleons
Rare:
3 x 2 sallie packs
Specific Questions:
1) Would 2 x 4 krox mega units and 2 x 1 krox minor be better than current mix?
2) Replace 3 packs of 2 sallies with 2 packs of 3 sallies each? Potentially reduces kill points but gives up flexibility of 3 deployments.
Scenario 1 -Battle Line with Kill points only way of victory (5 for general, 2/other character, 2/core, 4/special & 8/rare). Also, roll d6 after every spell attempt and on a 1 suffer a miscast.
Scenario 2: Dawn Attack, crazed fanatic (indestructible but worth 5 battle points if held at game's end).
Scenario 3: Blood & Glory but play until turn 6 with player breaking opponent first getting +500 VPs.
Lord - Standard slaan (loremaster with life, steal 6s, +1PD/casting), cupped hands, flaming banner
2 x tooled up scar vets (one mounted with 1+ re-roll, other on foot) magic stuff TBD
1 x scroll caddy with cube darkness
Core:
40 x Saurus with FC
2 x skrox with 16 + 2 krox & FC
2 x skrox with 24 + 3 krox & FC
N.B. - the skrox give enough "fortitude" points to avoid breaking even if the slann/saurus block dies.
Special:
10 x chameleons
Rare:
3 x 2 sallie packs
Specific Questions:
1) Would 2 x 4 krox mega units and 2 x 1 krox minor be better than current mix?
2) Replace 3 packs of 2 sallies with 2 packs of 3 sallies each? Potentially reduces kill points but gives up flexibility of 3 deployments.