Guess who’s back? Settra’s back, and this story brings him into the Age of Sigmar with the utmost respect!
This tale begins with a council of Slann Mage-Priests as they discuss the escape from prison of a mysterious figure known only to them as ‘the Conqueror’, but they have one chance to stop him - while the Conqueror’s soul is free, he doesn’t have anybody to go with (pun intended), so, desperate to make sure that this individual doesn’t interfere in the Great Plan, the Slann intend to tighten their grip upon the Mortal Realms.
Meanwhile, down on the surface of Ghur, a young apprentice called Khadir starts to hear a voice in his head, that of someone who only calls himself ‘the True King’. When presented with a request to follow the voice’s demands for ingredients for a ritual, with the reward of having his life elevated beyond that of a put-upon student, the boy readily agrees, and so begins the process of gathering said ingredients and hiding them out of sight until it is time for the ritual to commence. The enchantments he has been told to recite are intoned toward the statue of Sigmar in the centre of the town, causing it to change its form to resemble a completely different individual, before it comes to life and steps down from its plinth. Saurus Warriors are sent down by the Slann to fight the statue, who they believe to be the Conqueror, but it dispatches them with ease. The Slann resort to desperate measures and summon a comet down from the heavens, reasoning that a few warm-blood lives are a small price to pay to stop the Conqueror, but the statue is more powerful than even they can imagine and deflects the comet right back to their Temple Ship to destroy it. With the Star-Lizards sent packing, the statue then proclaims himself to be Settra and claims not just the settlement but the whole realm of Ghur as his new kingdom (don’t tell Gordrakk) in especially regal fashion.
This story was an especially long one, but it is worth it when you get to the very end and finally find out who the Conqueror/The True King is and his significance to the world - keeping the real name of the being secret until the very last line constantly had me guessing. Couple this with a clear ritual as part of the plot fitting nicely with the theme and great descriptions of settings and characters across the fold (with especial respect to Settra), and you have a very promising story. The only thing I would say is that it is stretching realism a bit, even in a fantasy story, to have a being be able to deflect a comet - it took all of a Slann’s strength to simply change its course, so Settra’s new incarnation must be incredibly powerful to actively deflect one back. But then, in order to beat an OP Nagash, Settra would have to be OP himself to have the best chance of doing so. Certainly a great read!