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AoS AoS: The Future, campaign book contents (updated)

Mini floating pyramid pleaasee.
10/10, would actually spend money on.
That is a very cool idea. But I would scratch-build mine.

It is such an easy thing to scratch build I wonder if they would risk the $$ to make an injection mold for something like that.

I would like to know the real costs on this stuff.
 
I think it would be very unlikely for us to NOT have some kind of monolith that gives +1 to casting or its like.
From a business standpoint a kit that allows the creation of several different KINDS of monoliths would be much smarter, if it only worked for beast men, orcs, chaos, lizards, sigmarines, and elfses...

...that would enlarge the potential pool of buyers by 6x as opposed to making a kit that is only good for one army.
 
From a business standpoint a kit that allows the creation of several different KINDS of monoliths would be much smarter, if it only worked for beast men, orcs, chaos, lizards, sigmarines, and elfses...

...that would enlarge the potential pool of buyers by 6x as opposed to making a kit that is only good for one army.


I think you mean Orruks and Aelfses!

It would need to have enough character and complexity to make it buy-able and dissuade others from scratch-building - generalising it too make it applicable to multiple factions might undermine it. Perhaps something similar to the Tesseract Vault (albeit, smaller):

134650-latest
 
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They could be total bastards and sell a core kit and then also sell upgrade sprues for different factions...
 
New info on contents, form Faet via BoLS:

"Some additional (optional) rules for the battlefields:
-Sigmars Storm-

Legion of chaos:
If playing chaos, you can roll 1D6 once per game if your general is
still alive to summon additional units:
1 – D3 Wounds to your general, if he dies he becomes a Spawn
2 – 1 Unit of Daemons, no heroes or monster
3 – 1 Unit of Daemons, no Heroes
4 – 1 Unit fo daemons
5 – D3 units of daemons, 1 hero max and 1 monster max
6 – D6 units of daemons, same as above

Bring down the Tyrant!:

if your general is order or destruction, one per game you can summon
Units from Stormcast Eternals.
Throw an amount of D6 that match the number of turns played.
ex: if you are in turn 3, throw 3D6 in turn 5 throw 5D6.
for every 3+ you can set-up 1 unit with the keyword “stormcast
eternals”, 1 hero and 1 monster max

-Sulfur Archipelago-
when playing on a fire realm battlefield you can use these additional rules:

Missle weapons that are shot from 12″ or more may reroll to-hit rolls of 1
every kind of scenerey blocks Line of Sight



New Age of Sigmar Spells
Wizards can cast Fireballs:
– casting value 5
– 18″
if target unit is 1 model it suffers 1 mortal wound
unit of 2-9 models suffer D3 mortal wounds
units of 10 or more models suffer D6 mortal wounds

Bloodgysier:
place 6 dice on the battlefield (numberd 1-6)
at the start of every herophase roll 1D6 to see wich gysier becomes active.
Units within 6″ of the gysier get D3 mortal wounds.
if you got a model with the keywords Priest and Chaos you can add or
substract 1 to your gysier throw.

– Realm of Life –
when playing on realm of life battlefields you can use these additional
rules:

Spontanious growth:
throw 1D6 at the start of your herophase, on 6 you may place 1 Sylvaneth
Wyldwood anywhere on the battlefield (must be flat surface)
if there are models in you way, remove them, place the wood and place
the models as near as possible to their original location.

Blooming life:
when rolling a 1 during a units battleshock test they dont flee. also
you heal any wounds sufferd for all models of this unit.

Wizards can cast Thornshield:

– casting value 6
– 18″
– until your next herophase all enemy units within 3″ suffer D3 mortal
wounds.

Breeze of Pestilence:

– Nurgle Wizards can cast this spell
– casting value 4
– 12″
– choose 1 friendly unit
– enemy units within 3″ of the chosen friendly unit have -1 to-hit
against that unit.
– you can choose to increase the casting value to a number of your
choice, for every point increased you can choose 1 additional unit

Hidden Foulness:
All scenery has the Hidden Foulness special rule.
during your hero phase throw 1D6 for every unit within 1″ of any
scenery, add +1 if the unit is Nurgle
on 5+ the unit suffer 1 mortal wound, nurgle units heal 1 wound

Father Nurgle, be with me!:
once per game when a Nurgle Hero dies you can throw 1D6
1-2: replace the fallen hero with a chaos spawn
3-4: remove the hero
5-6: the hero doesnt die instead he heals all wounds back to full life.




New Age of Sigmar Battalions:


Stormcast Eternals – Heroes of the Host
1 Lord Celestant (with or without mount)
1 Lord Relictor
1 Lord Castellant
0-1 Gryph Hound units

Special Rules:

add +1 bravery to every Unit of Stormcast Eternals within 6″ of any Hero
from this Battalion
if all 3 heroes are within 3″ of each other, they may cast Wave of Might
during the herophase, throw 1D6 for every enemy Unit within 3″ of this
battalions heroes.
on 4+ the enemy units suffer 1 Mortal Wound and must retreat if possible.

——
other stuff:
Slaanesh:
the book states that the dark prince’s throne is empty because he
dissapeard and his followers are fighting for it

there are artworks in the paint schemata section of Bloodwarrios
wiedling two Axes and Bloodwarriors with double-bladed 2H axes (1 blade
on top and 1 blade on bottom)
maybe we will get a box of bloodwarriors much like the once for
Liberators with different options and special weapons."
 
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...................................................this is so obvious that I am ashamed not to see it coming.....
Of course the 8 lores of magic will only be available in their apropiate realms...

I bet you that we will have the "reality bubbles" touch and that is how you can pick different lores!
 
So is there going to be a download of all these realms and terrain rules? Ya know for basic ordinary terrain elements like hills...

...I am sorta getting a vibe that all terrain, they call it scenery, needs to and should be exotic, fantastic! or otherwise extraordinary.
 
Slaanesh is replaced by the Horned Rat and the Dwarfs Duardin now ride Lava Beasts

 
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Slaanesh is replaced by the Horned Rat and the Dwarfs Duardin now ride Lava Beasts

Now that leaves us with the burning question of what has become of Sotek, The Serpent God? Would the Lizardmen still revere it as at an equal level as the Old Ones or will Sotek be written out of the current fluff?
 
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New scenery rules are hosted (thanks for the heads up @Lady_Atia):

'Baleful Realmgates' Rules

So much for that lone wizard in the corner dropping summons... :p These would be very fun for Seize Ground, too. I like their look & rules. Sweet mural over its arch.

'Ophidian Archway' Rules

Bravery-based attacks & cover! This looks like a nice piece, too.

They even made rules for the Island of Blood box! Pretty smart of them:

'Island of Blood' Warscrolls

GW site w/ ordering stuffs (UK):

'Baleful Realmgates' Order Page

'Ophidian Archway' Order Page

2-fer: 'Ophidian Archway' & 'Baleful Realmgate' Combo Order Page
 
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So, dwarfs need to add a Wizard or a Priest (from another army—non-dwarf warscroll) to travel a bit safer thru one of these RealmGates. Yes?

Do Wizards need a second Wizard to see them safely (well safer) thru the realmgate? Or does a Wizard auto-protect his own self?
 
So, dwarfs need to add a Wizard or a Priest (from another army—non-dwarf warscroll) to travel a bit safer thru one of these RealmGates. Yes?

Do Wizards need a second Wizard to see them safely (well safer) thru the realmgate? Or does a Wizard auto-protect his own self?
I'd assume 'yes' to both (Wizards not needing a second wizard, mind you)... and that dwarves (Longbeards, especially) would be very distrustful of both the gate itself and whoever recommended they go through it. :p
 
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So, dwarfs need to add a Wizard or a Priest (from another army—non-dwarf warscroll) to travel a bit safer thru one of these RealmGates. Yes?

Do Wizards need a second Wizard to see them safely (well safer) thru the realmgate? Or does a Wizard auto-protect his own self?

Wizards and Priests (characters) count as units. Units have to be within 6" at the beginning of the movement phase to move through it. A wizard or a priest has to be within 6" when the unit moves through it in order to control it. I think the rules would suggest that the wizard moving through the gate can can also control it.
 
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Wizards and Priests (characters) count as units. Units have to be within 6" at the beginning of the movement phase to move through it. A wizard or a priest has to be within 6" when the unit moves through it in order to control it. I think the rules would suggest that the wizard moving through the gate can can also control it.
Agreed! And it just kinda makes sense from a fluff standpoint, y'know?
 
Tzeentch cometh

"via birds in the trees 7-18-2015

– August will focus almost entirely on Chaos

– Look for Chaos themed terrain

– New Khorne boxed sets to build off of what is in the AoS boxed set – basically the Khorne version of the Stormcast Eternal kits we’ve seen these past few weeks.

– Look for Tzeentch to make appearance at the tail end of August

– Tzeentch is said to getting lavish attention this year in both Age of Sigmar and Warhammer 40,000. Whispers of the new all plastic Lord of Change abound."
 
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