• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS AoS 2 : Thunderquake 2k

Troglodon

Joshua Horchler

Well-Known Member
Messages
619
Likes Received
1,351
Trophy Points
93
This is probably low hanging fruit, but with the buffs to the EoTG and Thunder, this is where my brain first took me. It looks like pretty good fruit to me. I love that if you run multiple EoTG you can hopefully keep pumping out Skinks to chaff for them. I'm pretty excited to try and find ways to maximize the EoTG's summoning. In certain ways it is better than the Slann summoning and I think it will be very powerful if you can build around it.

LEADERS
Slann Starmaster (260)
- General
- Command Trait : Vast Intellect
- Artefact : Incandescent Rectrices
Engine of the Gods (220)
- Artefact : Light of Dracothion/Prism
Engine of the Gods (220)
Saurus Astrolith Bearer (160)
Skink Starpriest (80)
UNITS
20 x Skinks (120)
-Boltspitters & Star Bucklers
10 x Skinks (60)
-Boltspitters & Star Bucklers
10 x Skinks (60)
-Boltspitters & Star Bucklers
2 x Salamanders (80)
3 x Skink Handlers (40)
BEHEMOTHS
Bastiladon (280)
Bastiladon (280)
BATTALIONS
Thunderquake Starhost (130*****)

Total: 1990
 
I always use a starpriest against chaos because of its spell "summon starlight " wich not only adds + 1 to hit and 1+ armor aswell as dealing d3 mortal wounds
 
If the Slann has Vast intellect it can also use the Starlight spell.
That list looks cool, and it will look awesome on the table with all those big dinos.

As for the summoning... might work.
 
I really think if you get a little lucky and get 2 summons from the EoTGs in the first 2 turns, 1 per turn, it would be amazing. Maybe I am over stating it, but getting 20 wounds for "free" seems incredible.
 
Maybe add in the life swarm spell somehow, for evenmore healing
 
hmm even still, I think it could be worth it in some games. To regain some wounds to get the extra EotG dice etc.
 
I really think if you get a little lucky and get 2 summons from the EoTGs in the first 2 turns, 1 per turn, it would be amazing. Maybe I am over stating it, but getting 20 wounds for "free" seems incredible.

With Curse of Fates the chance of pulling off summoning is ~49% but for the 2nd EotG without the spell it is more like 36%.

So getting 2 summons in the first 2 turns is actually the most likely outcome but you may well get less. Now if you had Starseer re-rolls that would be a different thing again!
 
Why take vast intellect and the starpriest? if you are using the slann for summoning primarily than the starpriest has the starlight spell, and its redundant... if you want to use the Slann to cast the starlight than you have reduced the starpriest to MB/MS/realm(if realm is being used in that match)

I guess it just seems redundant to me. what am I missing?
 
That's a good point. I guess it would be better used as Priest, Endless spell, skinks or Sally
 
Why take vast intellect and the starpriest? if you are using the slann for summoning primarily than the starpriest has the starlight spell, and its redundant... if you want to use the Slann to cast the starlight than you have reduced the starpriest to MB/MS/realm(if realm is being used in that match)

I guess it just seems redundant to me. what am I missing?
For the Curse of Fates (Starseer spell)
 
so its points reduction cuz the starseer costs... 200? that would make sense. let the starpriest cast starlight/conduit for spell range, let the slann be both slann and starseer (minus gambling game lol). it would appear that was what I was missing lol
 
Back
Top