Carnasaur
Nart
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Recently I became a happy owner of 6 ripperdactyls. However, a couple of games I played with them, gave me some questions:
1) How do you deal with screening? It is OK when opponent have to sacrifice 30-40 model units to save against rippers, but what about monster-heavy lists? Last time I played 1500 pts game against Arkhan, Mortis Engine and VLoZD and 20 zombies were enough to protect most of them. Even if they doesn't cover all the target, they may be enough to force some rippers out of range. Is it better to give your opponent first turn and see, if he makes a gap, or he can use this opportunity only to place his chaff even better? Or strike what you can and hope for good rolls? How do you usually handle this situations?
2) When I assembled rippers' bases, I didn't think about utility in game much and gave all of them short pins because I liked looks and didn't want them to fall off high pins (which rippers really like to do). But it was an unpleasant discovery, that it makes them harder to place in 1" between bases because of wings. And I'm afraid, they won't be able to stike at, say, sylvaneth wyldwoods at all. Was it a critical mistake or comfortable game still possible?
Is there more advanced tips and tricks about ripper-based shadowstrike?
1) How do you deal with screening? It is OK when opponent have to sacrifice 30-40 model units to save against rippers, but what about monster-heavy lists? Last time I played 1500 pts game against Arkhan, Mortis Engine and VLoZD and 20 zombies were enough to protect most of them. Even if they doesn't cover all the target, they may be enough to force some rippers out of range. Is it better to give your opponent first turn and see, if he makes a gap, or he can use this opportunity only to place his chaff even better? Or strike what you can and hope for good rolls? How do you usually handle this situations?
2) When I assembled rippers' bases, I didn't think about utility in game much and gave all of them short pins because I liked looks and didn't want them to fall off high pins (which rippers really like to do). But it was an unpleasant discovery, that it makes them harder to place in 1" between bases because of wings. And I'm afraid, they won't be able to stike at, say, sylvaneth wyldwoods at all. Was it a critical mistake or comfortable game still possible?
Is there more advanced tips and tricks about ripper-based shadowstrike?