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Any thoughts on skaven/skaven players about?

Counter off of:

Arch-warlock/Grey Seet
Warlock
2x20 Clanrats
6 Warplock Jezzails
Warplightning Cannon/Doomwheel

OR

Grey Seer on Screaming Bell/Grey Seer and Warlock
2x40 Clanrats
6x Warplock Jezzails
the first one is a great firing line i would use the cannon over the wheel
 
arch-warlock or grey seer in the first list?
I prefer the Greyseer. Being a lvl 2 Wizard and having a warpstone shard to bite is pretty great. Death Frenzy is probably the spell I would choose. Fitting in Warplightning Vortex is also a good idea. It is one of the best spell in the game, and a big part of what makes Skaven top tier.
 
Screaming Bell doesn't have the warpstone token, I lied. Still a good wizard. And not taking battleshock on the near by rats will help.

However, having two heroes for the army might be worth it through. At least if you are planning to jump your Jezzails about with Gnawholes.
 
lizardwizard has the reasons for the gray seer i would use the warplock he can super charge the lightning cannon and buffs the jazails but both work well. thats the thing with skaven almost everything works
If it's the first list, id be taking a Warlock engineer (normal, 100pts) AND either a grey seer or arch warlock.
 
Screaming Bell doesn't have the warpstone token, I lied. Still a good wizard. And not taking battleshock on the near by rats will help.

However, having two heroes for the army might be worth it through. At least if you are planning to jump your Jezzails about with Gnawholes.
Yeah I want at least 1 engineer for the jezzails and lightning cannon, and I don't have enough points after that for a screaming bell. But there will be one in the future I'm sure.
 
Counter off of:

Arch-warlock/Grey Seet
Warlock
2x20 Clanrats
6 Warplock Jezzails
Warplightning Cannon/Doomwheel

OR

Grey Seer on Screaming Bell/Grey Seer and Warlock
2x40 Clanrats
6x Warplock Jezzails
I'm in agreement over the first one being a good unit mix, and quite the Skryre synergy if played right (i.e. warlock engineer/bombardier wholly within 13" of both warplock jezzails and warplightning cannon to maximize warpstone spark use). The clanrats are at best fodder to keep the enemy from attacking the ranged units in that case.

A point of note is that the grey seer will allow you to cast 2 spells as opposed to the more combat-oriented arch-warlock's 1 spell. Unless you're looking for redundancy on using Skryre's warpstone sparks and some back-up Skyre-specific magic, you're better off leaving the arch-warlock at home.
 
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