Thoughts on this list magic heavy some solid shooting and a heavy punch from knights and vet
The Idea for the branchwraith there is to hopefully summon 10 dryads or possibly 20 A turn if i get the realm of light and can craft the artifact to allow wizard to cast 2 spells for rest of game
Allegiance: Seraphon
- Constellation: Koatl's Claw
Mortal Realm: Hysh
Leaders
Lord Kroak (320)
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Skink Priest (70)
Skink Starseer (140)
Skink Starpriest (120)
Branchwraith (80)
- Allies
Battleline
20 x Saurus Knights (400)
- Lances
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
Units
12 x Salamander Hunting Pack (240)
Behemoths
Bastiladon (220)
- Weapon: Solar Engine
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound The Burning Head (40)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 80 / 400
Wounds: 125
The Idea for the branchwraith there is to hopefully summon 10 dryads or possibly 20 A turn if i get the realm of light and can craft the artifact to allow wizard to cast 2 spells for rest of game
Allegiance: Seraphon
- Constellation: Koatl's Claw
Mortal Realm: Hysh
Leaders
Lord Kroak (320)
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Skink Priest (70)
Skink Starseer (140)
Skink Starpriest (120)
Branchwraith (80)
- Allies
Battleline
20 x Saurus Knights (400)
- Lances
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
Units
12 x Salamander Hunting Pack (240)
Behemoths
Bastiladon (220)
- Weapon: Solar Engine
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound The Burning Head (40)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 80 / 400
Wounds: 125
