OldBlood
LizardWizard
Grand Skink Handler
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Saurus Astrolith Bearers carry the most weight in a Seraphon army outside of the Slann in my opinion. I am always looking to fit them into my list. You could also take a Skink Starpriest and switch back to Great Remember for your Slann's trait allowing room for some addition Boltspitter Skinks as well.I only have 40 skinks so I'm saving the other 20 for summoning purposes lmao. I'm using hysh as a realm since they have some mortal wound reducing artefacts and great remember on slann for curse of fates to reduce the likelihood of 6's to mortal wounds in order to help protect my guards, which in turn would act as a screen/body guard to the slann and astrolith bearer as they move as one block.....sike I'm just attached to my guards.
***GW give buffs to guards pls (>;_>***
I don't have razordons because 1) they ugly and 2) I don't have $90 + tax lying around. Jokes aside, if I drop 1 unit of rippers, which of these models would you replace it with (since they're the only ones I own):
I actually have a crapload of saurus units since I was originally building for a bloodclaw in 2k but you know how bad GW is with quality control on the rules.
- Eternity Warden
- Sunblood
- Oldblood on foot
- Scarvet on CO
- Chamo Skinks
- Skink Priest/Starpriest
- Knights
- Warriors
- More skinks to get the full 40 unit
I am not sure which option is best at 1k. If you want to remove enemy models quickly then the Astrolith Bearer route is probably preferred. Skinks being able to reroll their failed hits from Proud Defiance become surprisingly killy. You could also plan to go a hybrid of these two paths by taking the Astrolith Bearer and summoning a Skink Starpriest.
Great Remember at 1k is exceptionally powerful. I would plan to get a Starpriest on the field and drop the Vast Intellect trait. Ideally Summon Starlight is cast from a Skink Starpriest and won't cost your summoning. You want to be using all your Slann's spells to generation Celestial Conjuration points.