Razordon
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Designated generals of the Old Ones,
After a few months of playing the 8th edition I made a decision to make my first Lizardmen tactic. After many times of playing with a good friend, a lot of talking about our tactics and stuff, this is the result!
My motivation for writing about this tactic is because i've read many topics about the "Temple Guard Deathstar". I read some good thing about this unit, but i also read some things that made me think.
I want to start with the following combination: Temple guard with the Skavenpelt Banner and a Slann with the Razor Standard. In my experience, the Temple Guard units are meant to charge the enemy, and serve as both a hammer and an anvil. A Temple guard unit in a horde formation with a Slann BSB is a great anvil because of the high amount of high-strength hits they give to the unit – and this way, it is also a (very strong) hammer! It is a very expensive unit though. It will quickly cost at least 830 points for a decent sized unit of temple guard with a Slann. In this calculation i took a naked Slann - please note that you want to tool-up your Slann. The amount of Temple guard is also quite big, but just a minimum for the aggressive style of playing.
After playing a few times with this formation, I really want to tell you guys this isn’t a bad choice, but neither is it the best one.
So let’s begin with the part where i start talking tactics. In the above combination, you’ll see this combination is very expensive. It does look great on paper, and might even be awesome on the gaming table, but i think it is not worth that many points! Let’s have a look at the numbers. A razor standard gives armour piercing, a nice little gimmick, but if you make your strength level just 1 higher, you will have the same effect, and even wound your enemies a bit quicker! I think this is not really worth the points, because Wyssans Wildform will give you the extra point of strength, and gives a nice little boost to your toughness too, so your temple buddies are even tougher to kill. It is easy to cast with a few dice, so ideal to put on your unit, anytime during your game.
So this is what the start of the list will look like,
Slann w/ BSB
- Wandering Deliberations
xx Temple Guard (at least 26)
- Full Command
Like you can see, i didn’t have to make a lot of choices. Everything you will need is a Slann BSB and a unit of Temple guard! Wandering Deliberations is in there for the signature loremaster, so you can have your Wyssans Wildform from the beginning of the game.
The second thing we will add to the unit is the Skavenpelt banner! Yes, frenzy is quite good on this unit! You get (at least) 10 extra attacks from this piece of rat on a stick, and all that for a mere 65 points. Indeed, you will have to charge, and you want to charge, but not always into your closest enemy unit. Your little leadership checks will be made very easy because you have Mister Slann in your unit, so the chance you will fail is very small. Also, you will have to overrun every time you need to, but your temple guard can take it. So that will be a whooping 33, WS4, S6, predatory fighter hits coming right at you! Those attacks will deal a LOT of damage to every unit they hit. If they attack you back, you will be tough as a rock too, you will have T5 because of your spell! Not tough enough? Add some regeneration! Your Slann has all the signature spells, so he will also have your trusty Earthblood! T5 is already very hard to wound with most units, but if they also have regeneration it will be even harder.
If you indeed have to pursue a unit after beating it, and come up into a strange position, do not worry! Your temple guards are tough as bricks, and as you probably know, leadership checks aren’t a problem because you are stubborn! Even if they flank you, sure, they can do some wounds, but your temple guard probably won’t budge an inch.
To sum it all up,
- Wyssan's wildform will boost the strength (-3 AS, often 2+ or 3+ to wound, T5) - Makes the unit harder to kill and makes the unit give more wounds.
- Earth Blood (5+ regeneration) - Makes the unit much tougher in combination with the T5
So instead of giving your attacks a bit of more penetration you hit two birds with one stone, you will make quite a few more (even stronger!) attacks, and you are even harder to killed too! The only downside is that this combination comes at a whooping 700 points. But, we did save 130 points! That could be a extra unit of Ripperdactyls or 10 extra temple guard! If you take those, you can even lose some wounds before your unit will become “weaker” in combat!
But this is the combination i like the most to use in this style of playing:
To make the list complete I would like to suggest the whole combination:
Slann Mage-Priest w/ BSB
- Wandering Deliberations
- Becalming Cogitation
- Harmonic Convergence
- Channeling Staff
36 Temple Guard
- Full Command
I often like to use a Banner of Eternal flame in this combination. I take this banner because i want to have a bit of more certainty against units with the regeneration special rule (say, trolls). This way, they really stand no chance against the temple guard. You will hit them easily, wound them like they are made of paper and they can’t hide behind their regeneration. Believe me, this really hits like a truck.
To make them even more awesome, you can use even more spells from your signature spells! You could make your temple guard even harder to hit/wound by using Iceshard blizzard or Melkoth’s Mystifying Miasma. If your unit is still too slow after all these shenanigans, Why not put a bastilladon next to the unit!
what about High Magic?
You could swap the signature spells for some high magic goodness, but this might be a bit tricky in this situation. You can easily swap some spells for Wyssan’s wildform and Earth blood! If you don’t like this, you could also throw in some cheap Skink priests with the lore of beasts to take the wildform.
After a few months of playing the 8th edition I made a decision to make my first Lizardmen tactic. After many times of playing with a good friend, a lot of talking about our tactics and stuff, this is the result!
My motivation for writing about this tactic is because i've read many topics about the "Temple Guard Deathstar". I read some good thing about this unit, but i also read some things that made me think.
I want to start with the following combination: Temple guard with the Skavenpelt Banner and a Slann with the Razor Standard. In my experience, the Temple Guard units are meant to charge the enemy, and serve as both a hammer and an anvil. A Temple guard unit in a horde formation with a Slann BSB is a great anvil because of the high amount of high-strength hits they give to the unit – and this way, it is also a (very strong) hammer! It is a very expensive unit though. It will quickly cost at least 830 points for a decent sized unit of temple guard with a Slann. In this calculation i took a naked Slann - please note that you want to tool-up your Slann. The amount of Temple guard is also quite big, but just a minimum for the aggressive style of playing.
After playing a few times with this formation, I really want to tell you guys this isn’t a bad choice, but neither is it the best one.
So let’s begin with the part where i start talking tactics. In the above combination, you’ll see this combination is very expensive. It does look great on paper, and might even be awesome on the gaming table, but i think it is not worth that many points! Let’s have a look at the numbers. A razor standard gives armour piercing, a nice little gimmick, but if you make your strength level just 1 higher, you will have the same effect, and even wound your enemies a bit quicker! I think this is not really worth the points, because Wyssans Wildform will give you the extra point of strength, and gives a nice little boost to your toughness too, so your temple buddies are even tougher to kill. It is easy to cast with a few dice, so ideal to put on your unit, anytime during your game.
So this is what the start of the list will look like,
Slann w/ BSB
- Wandering Deliberations
xx Temple Guard (at least 26)
- Full Command
Like you can see, i didn’t have to make a lot of choices. Everything you will need is a Slann BSB and a unit of Temple guard! Wandering Deliberations is in there for the signature loremaster, so you can have your Wyssans Wildform from the beginning of the game.
The second thing we will add to the unit is the Skavenpelt banner! Yes, frenzy is quite good on this unit! You get (at least) 10 extra attacks from this piece of rat on a stick, and all that for a mere 65 points. Indeed, you will have to charge, and you want to charge, but not always into your closest enemy unit. Your little leadership checks will be made very easy because you have Mister Slann in your unit, so the chance you will fail is very small. Also, you will have to overrun every time you need to, but your temple guard can take it. So that will be a whooping 33, WS4, S6, predatory fighter hits coming right at you! Those attacks will deal a LOT of damage to every unit they hit. If they attack you back, you will be tough as a rock too, you will have T5 because of your spell! Not tough enough? Add some regeneration! Your Slann has all the signature spells, so he will also have your trusty Earthblood! T5 is already very hard to wound with most units, but if they also have regeneration it will be even harder.
If you indeed have to pursue a unit after beating it, and come up into a strange position, do not worry! Your temple guards are tough as bricks, and as you probably know, leadership checks aren’t a problem because you are stubborn! Even if they flank you, sure, they can do some wounds, but your temple guard probably won’t budge an inch.
To sum it all up,
- Wyssan's wildform will boost the strength (-3 AS, often 2+ or 3+ to wound, T5) - Makes the unit harder to kill and makes the unit give more wounds.
- Earth Blood (5+ regeneration) - Makes the unit much tougher in combination with the T5
So instead of giving your attacks a bit of more penetration you hit two birds with one stone, you will make quite a few more (even stronger!) attacks, and you are even harder to killed too! The only downside is that this combination comes at a whooping 700 points. But, we did save 130 points! That could be a extra unit of Ripperdactyls or 10 extra temple guard! If you take those, you can even lose some wounds before your unit will become “weaker” in combat!
But this is the combination i like the most to use in this style of playing:
To make the list complete I would like to suggest the whole combination:
Slann Mage-Priest w/ BSB
- Wandering Deliberations
- Becalming Cogitation
- Harmonic Convergence
- Channeling Staff
36 Temple Guard
- Full Command
I often like to use a Banner of Eternal flame in this combination. I take this banner because i want to have a bit of more certainty against units with the regeneration special rule (say, trolls). This way, they really stand no chance against the temple guard. You will hit them easily, wound them like they are made of paper and they can’t hide behind their regeneration. Believe me, this really hits like a truck.
To make them even more awesome, you can use even more spells from your signature spells! You could make your temple guard even harder to hit/wound by using Iceshard blizzard or Melkoth’s Mystifying Miasma. If your unit is still too slow after all these shenanigans, Why not put a bastilladon next to the unit!
what about High Magic?
You could swap the signature spells for some high magic goodness, but this might be a bit tricky in this situation. You can easily swap some spells for Wyssan’s wildform and Earth blood! If you don’t like this, you could also throw in some cheap Skink priests with the lore of beasts to take the wildform.