I would probably go with
Leaders
Saurus Sunblood (120)
- General
- Trait: Legendary Fighter
- Artefact: Quicksilver Potion
Skink Starpriest (100)
- Artefact: Phoenix Stone
Saurus Scar-Veteran on Carnosaur (260)
- Warblade
- Artefact: Quicksilver Potion
Battleline
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs
Units
5 x Chameleon Skinks (120)
5 x Chameleon Skinks (120)
3 x Ripperdactyl Riders (140)
Behemoths
Bastiladon (300)
Battalions
Sunclaw Starhost (80)
Shadowstrike Starhost (120)
Total: 1660/1660
There isn't much you can do with the mortal wounds, but with a shadowstrike you should be able to snipe his heroes buffing the units, the bastiladon will shoot many of them down before getting to you, you could replace the carno with a steg for more shooting, but it sounds like bad dice luck, so I left him in. If you can kill one model with him the ability to run and charge can be game changing. The sunblood is a beast, but the problem is truing to match savagery with Korne. You must out smart him. Chameleon skinks should be able to take out a skull crusher, maybe two. Bastiladon should be able to help out. Skullcrushers have 5 wounds but only a 6 bravery, depending on his unit soze you should be able to get an additional 1or 2 gone in battleshock. I don't know his build, but you need to kill the heroes. General and the blood secrator need to die fast.