Saurus
Sudaj
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Alrighty Fellow Lizardmen,
As I have stated before, I am a returning player to the Warhammer World, and after 10 years away... I am finding my army Lacking.
I will be looking to add some new units to bolster my existing forces, but I was curious which ones this forum thinks would best compliment my current army.
My Current army is listed below (Only the models I actually have, no proxys).
What do you all think would best assist me in destroying the foes of the Old Ones?
(I am starting with a budget of $75 including taxes, just to make things easier for my wallet)
Lords:
- Slann.
- Oldblood, Hand weapon and shield.
Heroes:
- Scar Veteran, hand weapon and shield.
- Skink Chief (Mounted on Horned/Cold One and not used in official games),hand weapon and shield.
- Skink Chief, Hand Weapon, Shield, Light Armor.
- Skink Chief, Blowpipe.
- Skink Priest.
- Skink Priest.
- Skink Priest.
Core:
- Saurus Wariors (16), Hand weapons and shield. (Axes of Chotec, blessing of Chotec, etc.).
- Saurus Warriors (16), Hand weapons and shields. (No special colors or sacred spawning).
- Saurus Warriors (16), Spears and Shields. (Spears of Tzunki, blessing of Tzunki, etc.).
- Skink Skirmishers (12), Blowpipes.
- Skink Skirmishers (12), Blowpipes.
- Skink Skirmishers (12), Javelin and shields.
- Skink Skirmishers (12), Javelin and shields.
- Skink Skirmishers (12), Javelin and shields.
- Old Skinks (60, OOP, armed w/shortbows. Treated like Cohort)
Special:
- Cold one Riders (10), Lances and shields.
- Jungle swarms (6).
- Old Kroxigors (2, OOP).
- Old Stegadon (OOP).
- Temple Guard (12), Halberds and shields.
Rare:
- Salamander Hunting Packs (2), with extra handlers.
NEW UNITS!
+1 Old Kroxigor (OOP).
+3 Kroxigor (newest version).
-- So now I can field a full unit of 6 Krox, or mix them into 3 units of Skink Cohorts.
+ Ripperdactyls (3), Spears and shields.
I really think these additions are going to help,
Thanks again to everyone who chimed in!
As I have stated before, I am a returning player to the Warhammer World, and after 10 years away... I am finding my army Lacking.
I will be looking to add some new units to bolster my existing forces, but I was curious which ones this forum thinks would best compliment my current army.
My Current army is listed below (Only the models I actually have, no proxys).
What do you all think would best assist me in destroying the foes of the Old Ones?
(I am starting with a budget of $75 including taxes, just to make things easier for my wallet)
Lords:
- Slann.
- Oldblood, Hand weapon and shield.
Heroes:
- Scar Veteran, hand weapon and shield.
- Skink Chief (Mounted on Horned/Cold One and not used in official games),hand weapon and shield.
- Skink Chief, Hand Weapon, Shield, Light Armor.
- Skink Chief, Blowpipe.
- Skink Priest.
- Skink Priest.
- Skink Priest.
Core:
- Saurus Wariors (16), Hand weapons and shield. (Axes of Chotec, blessing of Chotec, etc.).
- Saurus Warriors (16), Hand weapons and shields. (No special colors or sacred spawning).
- Saurus Warriors (16), Spears and Shields. (Spears of Tzunki, blessing of Tzunki, etc.).
- Skink Skirmishers (12), Blowpipes.
- Skink Skirmishers (12), Blowpipes.
- Skink Skirmishers (12), Javelin and shields.
- Skink Skirmishers (12), Javelin and shields.
- Skink Skirmishers (12), Javelin and shields.
- Old Skinks (60, OOP, armed w/shortbows. Treated like Cohort)
Special:
- Cold one Riders (10), Lances and shields.
- Jungle swarms (6).
- Old Kroxigors (2, OOP).
- Old Stegadon (OOP).
- Temple Guard (12), Halberds and shields.
Rare:
- Salamander Hunting Packs (2), with extra handlers.
NEW UNITS!
+1 Old Kroxigor (OOP).
+3 Kroxigor (newest version).
-- So now I can field a full unit of 6 Krox, or mix them into 3 units of Skink Cohorts.
+ Ripperdactyls (3), Spears and shields.
I really think these additions are going to help,
Thanks again to everyone who chimed in!
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